Sony Playstation
Advanced Juggles and Techniques For Jin Kazama, Forest Law and Heihachi
Mishima

EXTENSIVE DAMAGING JUGGLES.

Here are some wicked juggles, easy to pull off, consistent, not lacking
in style, but definitely very devastating. I am sure the movements are
easy to follow through as most of them can be found in the command list
in the game. It is never about the number of connected hits; more about
how much damage you've inflicted on your opponent, and the manner in
which you obliterate them in the end.


Jin Kazama's Combos

Damage		Movements
96 points	Laser Cannon into Uppercut,		B,f+rp,lp,DB+rp
		Laser Cannon into Uppercut,		B,f+rp,lp,DF+rp
		Heel Drop				DF+rk,rk

75 points	Laser Cannon into Wrist Chuck Slam	B,f+rp,lp,n,df+rp+lk

71 points	Laser Cannon into Stone Head		B,f+rp,lp,n,f,f+lp+rp

69 points	Laser Cannon into Complicated Wire	B,f+rp,lp,n,d,db,b+lp+lk

I can personally guarantee you that these combos actually do work in any
mode of combat as long as you counter hit your opponent with the first
Laser Cannon into Uppercut movement. These combos are tight, so you need
practice.


Forest Law's Combos

Damage		Movements
77-80 points	Dragon Storm or			B+lp,rp,lp
		Junkyard Combo,			B+rp,lk,rk
		Back Flipper			UF+rk,lk

73-74 points	Dragon Storm,			B+lp,rp,lp
		Poison Arrow or			f+rp~lp
		Jumping Kick into Somersault	uf+lk,rk

		Or

		Junkyard Combo,			B+rp,lk,rk
		Junkyard Combo			B+rp,lk,rk

70-71 points	Junkyard Combo,			B+rp,lk,rk
		Dragon Storm or			B+lp,rp,lp
		Dragon's Tail or		db+rk
		Dragon Whip into Frogman	db+rp,rk

61-66 points	Dragon Storm,			B+lp,rp,lp
		Dragon Storm or			B+lp,rp,lp
		Junkyard Combo or		B+rp,lk,rk
		Dragon's Tail or		db+rk
		Dragon Whip into Frogman	db+rp,rk

		Or

		Toe Kick into Somersault,	df+rk,lk
		Catapult Somersault		UF+rk

53 points	Knee Lift into Dragon's Tail	f,f+lk+rk,n,db+rk
 
I can personally guarantee you that these combos actually do work in any
mode of combat as long as you counter hit your opponent with the first
movement in any combo. Forest Law's combos are very flexible. But I must
remind you that you have to tap the Back Flipper and the Catapult
Somersault movements repeatedly after the preceding movement in the
combo for it to perform consistently. 


Heihachi Mishima's Combos

Damage		Movements
85 		Demon Uppercut,					f,f+rp
		Right Piston,					df+rp
		Double Spinning Demon into Dragon Uppercut,	f,n,d,DF+rk,DF+rk,lp
		Low Sweep					db+lk

78-81 points	Demon Uppercut,					f,f+rp
		Left Piston,					df+lp
		Double Spinning Demon into Dragon Uppercut,	f,n,d,DF+rk,DF+rk,lp
		Low Sweep					db+lk

		Or

		Demon Uppercut, 				f,f+rp
		Right Piston,					df+rp
		Demon Massacre					f+lp,b+rp,lp

69-71 points	Demon Uppercut,					f,f+rp
		Left Piston,					df+lp
		Demon Massacre					f+lp,b+rp,lp

		Or

		Rising Uppercut,				f,n,d,DF+rp
		Right Piston,					df+rp
		Double Spinning Demon into Dragon Uppercut,	f,n,d,DF+rk,DF+rk,lp
		Low Sweep					db+lk

66-67 points	Rising Uppercut or				f,n,d,DF+rp
		Twin Pistons, 					df+lp,rp
		Left Piston,					df+lp
		Double Spinning Demon into Dragon Uppercut,	f,n,d,DF+rk,DF+rk,lp
		Low Sweep					db+lk

Heihachi Mishima's movements are very strict, but undoubtedly beautiful.
You need to figure out his timing extensively. Still, combos that
include the Double Spinning Demon into Dragon Uppercut movement proved
unreliable against the computer as it can easily recover from the
initial fall most of the time. However, these combos are lethal against
human opponents, as long as the first movement connects. Just hold the
DF's a bit longer to inflict more damage.  

Nevertheless, below are some of my favourite combos for Heihachi
Mishima. They are less in damage but 110% consistent against human or
computer opponents alike.

Damage		Movements
66 points	Demon Uppercut,		f,f+rp
		Right Piston,		df+rp
		Heavy Power Punch or	d,df,f+rp
		Heel Drop		d,df,f+rk,rk

57 points	Rising Uppercut,	f,n,d,DF+rp
		Left Piston,		df+lp
		Demon Massacre		f+lp,b+rp,lp

52 points	Rising Uppercut,	f,n,d,DF+rp
		Right Piston,		df+rp
		Heavy Power Punch or	d,df,f+rp
		Heel Drop		d,df,f+rk

And my personal favourite has got to be this one here. I can stun the
opponent with a Left Splits Kick beforehand and, on a good day with lady
luck on my side, raise the damage count up to 91++ points. Just make
sure you stun the opponent close to you.

Damage		Movements
58		Twin Pistons,		df+lp,rp
		Left Piston,		df+lp
		Demon Massacre		f+lp,b+rp,lp

And see them float in the air.


These are the juggles worth knowing by any Tekken 3 player. I could have
included Ling Xiaoyu, and everyone else for that matter, in my research
but I found their juggles in general are quite weak and/or lacking in
variation and expansion. But never take my word for it. Feel free to
study and analyse them. As for the rest of the characters in the game,
they might be better in other areas of game play. May it be fluidity of
movements (like Lei Wulong and Ling Xiaoyu), quick one-two hits (like
Paul Phoenix, Bryan Fury and Gun Jack) or crippling grapples (like King
and Nina Williams).

One key factor, though.
Patience, little grasshopper.


I would like to humbly thank

Namco,
Gamewinners,
Vgstrategies,
Yusrai,
Macho,
and The Faceless Master

for teaching and guiding me to be one of the best Heihachi players ever
known.

Nimbus Terrafaux

Copyright (c) 2000 by Nimbus Terrafaux, and GameWinners.com.  All rights reserved.  This document may not be duplicated or modified without prior permission.
