          Ŀ
           窨 室 p 
          

#004B. System info
#004E. Wait for keypress
#0051. Wait for keypress + click
#0054. Click sound
#0057. Exit from program

#005A. Add driver
#005D. Remove driver
#0060. Add library
#0063. Remove library

#0066. NMI handler

#0069. Open driver
#006C. Open library

#006F. RAM info
#0072. Change page
#0075. Allocate high memory block
#0078. Allocate low memory block
#007B. Free high memory block
#007E. Free low memory block
#0081. Get max length of high memory block
#0084. Reallocate memory map
#0087. Get page status
#008A. Set page status
#008D. Select 4MB page
#0090. Change page in low memory

#0093. Clear screen
#0096. Clear window
#0099. Fill window with attribute
#009C. Call symbol-output driver
#009F. Put character
#00A2. Put string
#00A5. Messager
#00A8. Put byte-number
#00AB. Put word-number
#00AE. Put double-word-number
#00B1. Scroll window up
#00B4. Scroll window down
#00B7. Scroll text window up
#00BA. Scroll text window down
#00BD. Draw styled box
#00C0. Draw window
#00C3. Vertical menu
#00C6. Put sprite

#00C9. Recognize disk
#00CC. Change disk drive
#00CF. Open file
#00D2. File driver caller
#00D5. Read bytes from file
#00D8. Write bytes from file
#00DB. Read sectors
#00DE. Write sectors

#00E1. Go lower by pixel
#00E4. Go higher by pixel
#00A7. Go lower by cell
#00EA. Go lower at attributes
#00ED. Go higher at attributes
#00F0. Calculate screen address
#00F3. Calculate attribute address
#00F6. Convert screen address to attribute
#00F9. String comparision

#00FC. Input string
#00FF. Command interpreter
#0102. Read number
#0105. Shut AY
#0108. Change directory

#010B. Initialize variables

