 ________   ____   ____  ____  ____ ____        ______  ___________  ________
\  _____ \  \  /   \  /  \  /  \  / \  /       /      \ \  _   _  / /  _____ \
 | |    \/  | \    /  |  | |   | |  | |       | /---\ |  \/ | | \/  | |     \/
 | |___     |  \  /   |  | |   | |  | |       | |   | |     | |     | |___  
 | ____\    |   \/ /| |  | |   | |  | |       | |   | |     | |     | ____\  
 | |        | |\  / | |  | |   | |  | |       | |___| |     | |     | |
 | |        | | \/  | |  | |   | |  | |       | _____ |     | |     | |
 | |        | |     | |  | |   | |  | |       | |   | |     | |     | |
 | |____/\  | |     | |  | \___/ |  | |___/\  | |   | |     | |     | |____/\
/________/ /___\   /___\ \_______/  \______/ /___\ /___\   /___\   /________/

                     The Magazine For Spectrum emulators
------------------------------------------------------------------------------
                                -ISSUE 6-
                              JUNE/JULY 1996
------------------------------------------------------------------------------

EDITOR          : Barry Plewa     E-Mail : DOCTOR@DOCBARRY.DEMON.CO.UK
ASSISTANT EDITOR: Matthew Pimm    E-Mail : M.PIMM@MARKROB.DEMON.CO.UK
TECHNICAL EDITOR: Philip Reynolds E-Mail : PHIL@HEDGFORD.DEMON.CO.UK
CONTRIBUTORS    : Lee Tonks (Blood), Stephen Smith, Ian Cull

EMULATE! Web Pages - HTTP://www.cs.bham.ac.uk/~dmb/speccy/emulate/index.html

Support BBS :  FRAZZLE PROJECT BBS, Kidderminster, Worcs, England
Number (UK ) :  (01562) 827019
Number (Int) :  +44 1562 827019

FIDONET ADDRESS : 2:2500/615.4

              _______________________________________________
             /                                               \
            /-------------------------------------------------\
           /                                                   \
          /                  C O N T E N T S                  / \
         /                                                   / / \
        /___________________________________________________/_/_/_\
        -----------------------------------------------------------

If you have any queries, letters, comments or cries for help, all E-Mail can
be directed to me at the following address and will be featured in a future
issue:

DOCTOR@DOCBARRY.DEMON.CO.UK

Also, any interesting articles you have produced about the Spectrum
computer, send to the same address for inclusion in a future edition of
Emulate!

===========================================================================

CONTENTS

Part 1 - Editorial 
Part 2 - Playing Tips - Mixed Bunch this month!
Part 3 - Free Games instructions
Part 4 - The RITMAN Interview!
Part 5 - The Spectrum Database Review
Part 6 - Emulator Reviews
Part 7 - Faster Than Basic?
Part 8 - 16/48 Index Part 1
Part 9 - A-Z of Spectrum Games Part 6 
Part 10 - Spectrum on the Net!
Part 11 - Adventures
Part 12 - Next Issue

===========================================================================
===========================================================================

*************************
*  PART 1  - EDITORIAL  *
*************************

Yes okay, I know whatever happened to the "out in one month" that I
promised at the end of last issue? Well. It has been a couple of months of
endless annoyances for me!
Firstly, my computer monitor breaks down and I have to wait a fortnight to
get it repaired. Then Demon decides to cut me off the Internet half way
through the month and finally, to add insult to injury, I accidentally
delete the Emulate directory on my hard drive!
Anyway, enough of me trying to get your pity and on with the magazine.
Following on from the Jet Set Willy games which have been featured in the
last few issues, ww have a Manic Miner special this month with a new editor
and a brand new set of levels for you to plough through!! Great stuff!

STOP THE PRESSES!
A last minute exclusive has arrived! Just before Emulate was due to be
released, an exclusive interview with Spectrum programming genius Jon Ritman
has been sent to me by Blood!
Check out this first ever exclusive interview in Part 4!!

===========================================================================
===========================================================================

****************************
*  PART 2  - PLAYING TIPS  *
****************************

WONDERBOY
The complete TAP file of this game is now on NVG, so here are some POKES
to get you started!
Type in the program (You can delete lines 180-240, but not 250), save it then
Run it with the Wonderboy tape playing from the start. And there you have it -
infinite axes!

10 REM WONDERBOY
20 CLEAR 27000
30 LET T=0
40 FOR I=23296 TO 23337: READ A: POKE I,A: LET T=T+A: NEXT I
50 IF T<>5602 THEN PRINT "ERROR IN DATA": STOP
60 FOR I=I TO le9: READ A
70 IF A<999 THEN POKE I,A: NEXT I
90 PRINT "PLAY WONDERBOY TAPE FROM THE START"
100 RANDOMIZE USR 23296
110 DATA 33,86,5,17,0,96,1,142
120 DATA 0,237,176,33,116,96,34
130 DATA 128,96,62,117,50,80,96,50
140 DATA 113,96,50,126,96,62,135,50
150 DATA 121,96,49,0,0,221,33,33
160 DATA 122,17,223,131,175,55,205,0
170 DATA 96,48,242,33,0,254,17,0
175 DATA 0,1,224,131,237,184,175
180 DATA 50,58,134: REM INFINITE LIVES
190 DATA 50,32,149: REM INFINITE VITALITY
200 DATA 50,34,134: REM INFINITE AXE
210 DATA 62,24,50,233,137: REM LOAD ANY PART
220 REM NEXT TWO LINES FOR INVINCIBILITY
230 DATA 62,195,50,58,133,50,112,159
240 DATA 50,34,161,50,142,163
250 DATA 49,180,95,195,0,128,999: REM END MARKER

===========================================================================

BACK TO SKOOL 

When Einstein tries to tell on you, make sure you are sitting next to him
and then keep your finger on the S key till its time for your next lesson.
He will keep falling off his chair and won't get a chance to utter a word.
In the Blue room, turn around and face the door, then press C. The screen
scrolls, and if you keep pressing C you can watch the girls school.
One problem with doing this it that you can't see yourself and you have
to guess your way down to the playground door. Only when you get to the
Girls school do you reappear.

===========================================================================

CONTACT SAM CRUISE 

A game that often causes many cries for help! Here is the solution:

From the start, go to the top of the Hotel Royale. Find the body and answer
the telephone. Get the key from No.31 and ring up 7337 twice. After that ring
7162. Go to No.15 and pick up the ringing telephone twice. Pick up another
key. Ring 7162 until you are told about the fat man having two keys.
 Go to the top of the building which is to the left of No.19. Jump onto
the side of the wall and then carefully climb down the fire escape. When
you get to the bottom, wait until the fat man gets underneath (he's the
compulent geezer dressed in white) and jump on him. Having knocked him over,
walk on a bit and you'll find another key. Now head towards the green room
which is the furthest to the right in the Hotel Royale. To get past the
gangster go into room 27, cross the roof, go across the police station roof
and onto the roof of No.31 and continue until you get to the Hotel.
 Once you're in the green room change your disguise to that of a nun.
Now answer the telephone. Next go left to the building with the catwalk 
(it's next to No.74). Go onto the roof and jump onto the edge of the 
building. When the guard is at the far side, jump onto him and knock him
over. Run past him into No.74 where you will pick up another key. You should
now have all four keys. The next task is to get a grappling hook from No.74.
To do is, get picked up by the gangster inside No.74 and you'll be able
to pick up the grappling hook before he gets back, as long as the police
don't recognize you. With the grappling hook in your possession go to the 
top right hand corner of the building next to the fire escape. Face right
and press C and you'll throw the grappling hook. If you were wondering how
to get past the gangster in front of the police station heres how.
Make him follow you as far left as possible, go to the top of No.31 and jump
off the roof. If your calculations are correct you'll knock the gangster 
over as you land and you can then run past him. Jump onto the side of the 
wall and cross the rope. Once across, press down and you'll enter a room
where you'll find a safe with 4 locks. Pick up the budgie and then drop
onto the top of No.19. Press the fuse and keep going down and get out as
fast as possible. With the budgie in your possession, head towards your
apartment. Ring up Lana (7162), and when she is half way up the stairs
telephone the police (999). As long as you are wearing a blue disguise she'll
be put in jail - otherwise you'll be shot. The case is now solved - but
beware, the mob are after you.

===========================================================================
===========================================================================

********************************
*  PART 3  - SNAPSHOT PACK VI  *
********************************

This weeks snapshot pack includes:

MANIC MINER SPECIAL!
Manic Miner Editor
Manic Miner III - Exclusive by Blood!!

ALCHEMIST NEWS  - Issue 20 of the excellent Spectrum tape-magazine!
VALHALLA        - Great RPG featuring real AI! (Well..sort of!)
FAHRENHEIT 3000 - A Jet Set Willy clone (Hey - Aren't they all?!?)
MONTY PYTHON    - A new breed of snapshot - the SLT multiload!
EXOLON          - First in a new series chronicling the games of Raf Cecco!
GARFIELD        - The ever popular cartoon cat in his first ever game!
SPECTACLE 3     - The next in our series of teletext programs!

RITMAN SPECIAL  - A collection of Jon Ritman's finest games, including
                  Head Over Heels, Batman, Matchday and his first ever
                  effort, Namtir Raiders for the ZX81!

===========================================================================

MANIC MINER EDITOR
By Richard Swann

Supplied by Blood

Intro
-----
Bored of the continual stream of Jetset Willy editors, I recalled from
my youth owning a copy of an editor called Manic Designer which let you
change the way your Manic Miner levels looked. I also remembered a
type-in editor for Manic Miner which was printed in YS. I decided that
it would be my Quest to provide the Internet Speccy community with
copies of these little gems to have and to hold, and to show their
grandchildren one day.

Having tracked down a copy of the YS editor, thanks to Henning (who
photocopied the pages and sent them to me), I set about typing it in.
And lo, it is here for you all to try. My fingers are now on fire. The
instructions from YS are here in full, as well as some little notes of
my own. I STRONGLY SUGGEST that you read ALL of this file before
proceeding, or you might feel a bit funny later on. Or something.

Unfortunately, the course of my life never runs smooth and I found that
my single copy of the Manic Designer editor (which I also intended to
include here) was trashed beyond repair. If ANYONE could provide me with
a new copy of Manic Designer, I would be eternally grateful! It's very
old, released about 1984, and as far as I recall was released by a very
small software house and was written by two authors. It was half MC and
half BASIC, had a bad loading screen with lots of flashing red and
yellow squares, and you had to do LOAD "" CODE to load it. Please can
someone help to restore this icon from my childhood....! ;-)

Enough of my ramblings, on with the instructions!

===========================================================================

Rich Swann's Level Editor
-------------------------
These instructions are taken directly from YS :

Now this is class! After four years of constant helping out in Dr Hugo's
Clinic, Dicky (or Rich, as I believe he prefers to be called) of sunny
Camberley, has decided that Pitstop could also benefit from his magic
touch. And this is what all Manic Miner fans have been longing for for
years - it enables you to customise each of the 20 screens, and also
lets you change the sprites, so that you can have a completely new set
of baddies. The editor is split into two distinct parts - this is the
screen editor, and the sprite editor will follow next month. However,
the clever thing is, each program is self-supporting, so you can run the
screen editor, and play your new screens, without waiting until next
month for the next bit! I'm just so considerate.

HOW TO DO IT
Type in the delicious BASIC listing and save it to auto-run with SAVE
"filename" LINE 1. When run, the editor asks you to play the Manic Miner
tape. The actual bit it's looking for is the main chunk of code called
"MM2", which is the bit that comes after the "title screen" loader. Once
loaded, you will be asked which level to edit, and then you'll see a
representation of the level, and, hiding down there at the bottom...

The Main Menu.1
This option enters the actual editor itself - study the symbols closely
(a knowledge of the actual level will help here) and decide whether you
want to add floor, wall, poison pansy or whatever.

Press O, and enter the character corresponding to the bit you want to
add, e.g. $ for a conveyor, or a blank space for nothing. You can then
move the cursor around the screen using 5,6,7 and 8, pressing 0 to
insert your chosen feature, be it a poison pansy, a collapsing floor, or
whatever. There are three other features which make up the editor :

Pressing L lets you type in a new name for the level; however, be wary -
as the name is poked into memory rather than assigned to a string,
you'll need to type in enough characters (and spaces if necessary) to
take it up to at least the length of the original name.

Pressing K lets you change the position of the keys (shown as red stars
on the screen). You're asked for new X,Y co-ordinates, but be careful
here, as when I gave a Y value of 8 the program stopped with an error
message. If this happens to you, just type GOTO 15 to try again (what do
you want, perfection?).

Finally, pressing S lets you change Willy's start position (shown by two
cyan arrows) - enter new X,Y co-ordinates as before.

When you've finished editing, press SPACE to get back to the main menu.

The Main Menu.2
This option lets you swap between levels - note that you don't have to
save before you swap.

The Main Menu.3
The File-handling menu. From this you can save your levels, load ones
you made earlier, or print the current level out. There is also a Test
Game option, but bear in mind that you can't get back to the editor
after selecting this, so save your levels first, eh?

To play your levels simply start loading Manic Miner as normal, and when
the horrible flashing loading screen comes up, swap the game tape for
your saved levels, and play that instead. One thing I noticed when
having a brief trial run, was that my repositioned key in Central Cavern
was made invisible. Is this a one-off or does it happen all the time? (I
don't know). And if it is a regular occurence, does anyone know how to
get round it? All suggestions gratefully received. Of course, some
people might see invisible keys as a good challenge; other, more cynical
people might call it dodgy programming. I, obviously, wouldn't dream of
such a thing.

Rich Swann's Sprite Editor
--------------------------
These instructions are taken directly from YS :

Given that z=3+4i, find the argument of 1/z, giving your answer in
degrees to one decimal place... Oh, this one's easy - you just realise
the denominator, er, then find the arctan... er, or something... I know,
let's have a look at the second instalment of the Manic Miner editor
instead! Infinitely preferable, I think. This here is the Sprite Editor,
which follows on directly from last month's instalment, but runs
independently, giving you a perfectly customised version of the ancient
classic. As usual, type it in and save it with SAVE "filename" LINE 1.
Run it, and you can either load in the new levels you created last
month, or you can start from scratch by loading the original tape in,
and do the levels later. The instructions, I'm sure you'll be pleased to
know, are much less complicated than last month's, so here they are in
their entirety...

1/Z : Move memory pointer up/down by 8 bytes. This is equivalent to a
"coarse tuning" control, and you can use it to scan through the memory
looking for sprites.

Q/A : The "Fine Tune" control - this moves the memory pointer up or down
by just one byte, for if you come across an incomplete sprite.

X : Switches between viewing sprites as 8x8 or 16x16 types. There are
some of each, and generally speaking, the 8x8 sprites tend to come
before the 16x16 sprites every level.

E : Edit the sprite at current location. Use the cursors (5,6,7,8) to
move around the grid, 0 to set a pixel, and 9 to reset it. Space stops
the editing and writes the sprite into memory, but BE WARNED - editing
data that isn't an actual sprite may well corrupt the game, so make sure
you recognise the sprite first!

L/S : Load/Save your creations, the same as last month's.

2 : Lets you select an address at which to look for sprites.


And it's as simple as that! Have fun, and I'll expect to see Manic Miner
2 in the shops before Christmas! (Somehow, I think not. Ed)

===========================================================================

Blood's Notes
-------------
These instructions are taken directly from Blood's Head :

The editors are provided as two .SNA snapshots. To get the most out of
the editor, however, your emulator must support .TAP files (or something
similar) to allow you to save data from one of the editors and load it
into the other. It's perfectly possible to redesign screens only with a
non-TAP editor, though.

I have loaded the standard Manic Miner data into both of the editors.
When you load the snap, the data is there already and you can begin to
edit straight away. Should you wish to load your own data, you'll have
to break into the program and GOTO 1. This should allow you to load your
own .TAP file of the MM2 data.

Take heed of the warnings not to place objects with a Y axis of 8! These
generate an out of range error, as they try to poke a memory location
with a value greater than 255. The maths to work out the value to poke
is pretty darned complex, so I haven't attempted to fix this. If anyone
does, please let me have an updated copy!

Funny things may happen if you put objects or ground in the path of an
oncoming monster! Generally, it's best to avoid doing this. It's also
not a good idea to block off the light beam in the Solar Power
Generator...

You may have problems with special ground, such as conveyor belts or
collapsing floors (i.e. new conveyor belts not animating). The best way
to learn about this is to experiment!

The screen names are not automatically centred! You'll have to do it
yourself!

DON'T TEST THE SCREENS WITHOUT SAVING FIRST! You'll end up kicking
yourself, I know you will.....

POKE 35136,0 should give you infy lives.

POKE 34795,195 : POKE 34796,241 : POKE 34797,135: POKE 36233,195:
POKE 36234,149 : POKE 36235,141 will give you infinite air.

Send me your creations! I'd love to play any redesigned Manic
Miners....!

Epilogue
--------
Errm....that's it really. Thanks to :

Henning - for finding the editor and sending me the photocopies.
Rich Swann - for writing the editor!
Matt Smith - for writing the game!
Craig Broadbent - for publishing the editor in YS.
Your Sinclair - for being a top, top, top mag.
Richard Hallas - for continued support and encouragment.

Any questions, write to me at the address below.
Now, let's all see if we can do better than the AWFUL Manic Miner 2
hacked-up version which is currently doing the rounds on the Internet!

===========================================================================
===========================================================================

MANIC MINER 3
Tales From a Parallel Universe

Designed by the infamous BLOOD! (l.d.tonks@bra0202.wins.icl.co.uk)
(c)1996 Cheese Freak Software

Manic Miner programmed by Matthew Smith
(c)1983 Bug Byte Software

Title Screen produced by BLOOD using a cartoon of Matt Smith I found on
NVG, PaintShop Pro for Windows, Melbourne Draw, and BMP2SPEC (a cunning 
little utility I wrote to port my Windows graphics to the Speccy).

INSTRUCTIONS
It is rumoured that there are an infinite number of parallel universes where
every possibility is played out. Things in these other dimensions may be very
similar to our own reality, but subtly different because of certain decisions
which were taken differently.

Miner Willy is no exception to this rule. Previously, thousands of Speccy
owners had thrilled to his adventures in his battle to escape the Manic
Mining machines, but now Cheese Freak Software brings you the escapades of
ANOTHER Miner Willy from a parallel universe! Just like his counterpart in
this reality, Willy has fallen into a mine packed with dangers and must
escape from 20 lethal caverns in order to locate the untold treasures of an
ancient civilisation. However, in this universe things are subtly different...
Can Miner Willy emulate the antics of his trans-dimensional counterpart, or
are the Speccy owners of the other universe doomed to a life with no Jet Set
Willy?

GAME CONTROL
Three keys are used to control the game:
Q,E,T,U or O          - Move left
W,R,Y,I or P          - Move right
Shift to space        - Jump

Also :
A to G 		      - Pause
H to ENTER	      - Music On/Off

FOR THE EASILY FOOLED
In case you hadn't noticed, this is a version of Manic Miner which I have
edited with the Manic Miner Editor to produce a very different game! All 20
screens have been replaced (and the scrolly message!) and should prove a new
challenge for MM addicts. I can't pretend that my screens are as good as Matt
Smith's originals, but I GUARANTEE that they're much better than the very
crap 'Manic Miner 2' snapshot which has been doing the rounds on the Internet.

I haven't changed many graphics, for two reasons :
1) The graphics were very good anyway
2) I'm crap at drawing
You won't recognise any of the rooms anyway - it's completely different.
They're not all rock hard either - some are easy and some are like The
Warehouse.....Eeek!

I'm not asking for anything for this - it's free, just play it and enjoy
it. And when you've done, why not grab a copy of the editor and have a
go at redesigning it yourself? The editor's free too. I'm just too nice.
I'd like to see any of your creations.....
Regards, Blood.

P.S. The screens are as follows. If you want to take a peek at 'em, use
the level skip cheat or watch the demonstration......

 1. Slightly to One Side Cavern
 2. Brass Penguins?
 3. Bernard Matthews' Personal Hell
 4. Sealed with a Glasgow Kiss
 5. Future Echoes
 6. Pac Up Your Troubles
 7. Altar of 7th Day Advent Hoppists
 8. Alan Sugar's Take-Over Bid
 9. Perils of a Bad-Hair Day
10. Dr. Jones WOOD Believe This!
11. Revenge of Brian's Phone Bill! (dedicated to Brian 'No Binaries!' Gaff)
12. Alan Sugar must DIE!
13. The 'Difficult to Edit' Cavern
14. Crashing More Often Than a ZX81!
15. Matthew Smith's Unpaid Royalties
16. Zucchini! Or Something.... (dedicated to the hard working YS team)
17. Farmer Barleymow's DDT Store
18. Eye o' Oktup (dedicated to 'dat ole looney...bwah!)
19. Warp Core Breach
20. Join the Jet Set (with apologies to Richard Hallas!)

===========================================================================
===========================================================================

TRAILBLAZER

Determination, speed, and dexterity are the key assets needed to
complete TRAILBLAZER successfully.

Thundering into the unknown at breakneck speed, are you agile
enough to negotiate the perils?  Roll left and right to avoid the
cracks but be careful not to fall off the edge of the path as you
go.  Be sure to identify and avoid the squares which will either
speed you up or make you jump automatically.  Keep a careful eye
on the clock as the more time you have left at the end of each
level, the more bonus time you will be awarded.

The aim of the game is to guide the ball down each of 14 courses
as quickly as possible, whilst avoiding the holes and other
obstacles.  Each course has its own time limit.  Differently
shaded squares have different effects.

(Note: there's actually a diagram of the different types of
square in the instructions, but it's a bit difficult to draw in
ASCII, so I'll try and describe the squares as best I can.)

Normal - light pattern
Reverse controls - darker shaded squares in a chequered pattern
Increase speed - lines along the direction of travel
Decrease speed - lines across the direction of travel
Bounce - solid colour areas

There are two options which can be selected - these are:

a)  PLAY THE ARCADE - You are limited to four jumps per course
and have a time limit on each course.  Your aim is to complete
as many courses as possible and to accumulate the highest score.

b)  THREE COURSE TRIAL - (press 4 to select this option) this
gives you the opportunity to practice any three courses with a
99 second time limit on each one.

Scoring
Your score increases depending on the speed at which you are
travelling.

===========================================================================
===========================================================================

EXOLON

This is the first game in another small series which will be running
throughout the next few issues of Emulate! chronicling the games of
the infamous Raf Cecco!

The aim of each level is to get from one side to the other. There are 125
screens in all, divided into 5 levels of 25.

You can move your man (Vitorc) left and right using the appropriate keys, and
up will make him jump. Pressing the fire button down and then quickly
releasing it will fire one shot of the laser. Pressing and holding the fire
button will launch one of your rockets, which will arc through the sky and
shoot forward, destroying any scenery in the way.

At a certain point through each of the levels, there is placed a cubicle
allowing you to select the exo-skeleton. This will give you greater
protection, and double your rate of fire, but it does mean that you will not
get the score bonus at the end.

There are also teleporters spread around certain screens. Walking into one of
these and presing down will teleport you to the other teleporter located on
the screen.

To replenish you rockets and laser, simply walk into the power packs that are
spread around the levels. Their colour determines which item they will
replenish.

When you get to the end of a level, there is a small skill test. An arrow
will quickly switch between several scores, and you must press the fire
button at the right time to select the highest.

===========================================================================
===========================================================================

VALHALLA
Legend 1983

THE SCREEN
Think of the screen as three windows.
The top window is the picture. The middle window, which has a white background
is the information window. The bottom window, which has a black background
and a flashing white cursor is where you type in your commands.

THE KEYBOARD
If you are not familiar with the Spectrum keyboard, consult Chapter 2, page 8
of the Spectrum introduction manual.
You communicate with the game and with the characters using the keyboard to
type in your commands. Your own actions are also typed in as commands

Having typed in a command you must always press ENTER.

Examples - get food ENTER
           Thor get axe ENTER
           where ENTER
           jump ENTER

Note -  There will sometimes be a delay of several seconds after you press
ENTER before your command is interpreted. This is because, as a character in
VALHALLA, you have to take your turn along with all the other characters.
This means that if Loki has just attacked Thor, you will have to wait until
the fight is over before your command is carried out.

Typing a command can be done in any combination of capitals and lower case
letters. Punctuation is optional. The easiest way of entering a command is
therefore to use lower case letters and no punctuation.
For example - get sword.
You can edit text, as you type it, using the Spectrum edit commands. CAPS
SHIFT 5, 6, 7, 8, move the flashing cursor in the direction printed above the
keys, and CAPS SHIFT 0 deletes the character to the left of the cursor. For
further information see page 8 of your Spectrum Introduction manual. CAPS
SHIFT 1 will delete anything you have typed into the bottom black window.
CAPS SHIFT 2 is used to pull you last entry back into the black input window.

Spelling mistakes are dealt with in two ways. If you make a minor mistake or
miss out a letter - for example 'ge sord' instead of 'get sword' - it will
automatically be corrected. Sometimes the command system will approximate or
try to guess what you mean, but it might not be exactly what you intended.

There may be times when the command system is completely unable to understand
what you have entered. The part that is causing problems will be highlighted
in red and you can edit in the usual way and press ENTER.

Note -  The command system has three ways of dealing with things ENTERed that
it cannot understand - by printing 'This doesn't make sense or what?,' or by
totally ignoring your entry. However none of this happens if you enter
commands accurately.

THE QUESTS

As you will discover, you can have great fun simple watching VALHALLA and
issuing commands to the characters. However, there are six adventures
awaiting you in VALHALLA. Each of these adventures is a quest for a special
object hidden somewhere in the game world.

The six special objects can only be discovered in order -

        Ofnir (key)       cannot be used as an ordinary key
        Drapnir (ring)    cannot be used as an ordinary ring
        Skornir (shield)
        Skalir (sword)
        Felstrong (axe)
        Grimnir (helmet)

Before you can seriously start on even the first quest, you will need to do
two things - equip yourself with basic useful items such as helmet, weapon,
food, key and ring; and familiarise yourself with the layout of VALHALLA's
world. The best way of doing this is to start to make a map. Even though some
locations may look similar, each is unique.

There will be occasions when having, or not having a certain object or
character with you, will allow you access to a location. You could try using
'where' or 'help' if you need inspiration, but don't be surprised if you're
not told all you need to know...

CLUES

Ofnir -   Darkness in Midgard.
Drapnir - So many choices - you could sink into the pits of despair.
Skornir - A peculiar start - a difficult decision - the bald man needs
          defence.

Note -  If you are serious about solving the entire sequence of quests, it is
essential that you plan what you are going to do with the quest objects once
you obtained them. Remember that when you die, Ofnir and Drapnir will be
taken from you - and of course you cannot carry Felstrong at the same time
as Skalir.

Note -  When you die, the objects that are taken from you are randomly
distributed throughout the game world. This means that if you are unfortunate
enough to die with Ofnir or Drapnir amongst your possessions, you will have
to reload the program and start the entire sequence of quests from the
beginning.

If you die from hunger or fighting you reappear in an area of hell. You will
lose all your possessions except for your helmet, sword or axe, and money, if
you had them when you died. You will keep any special objects that you had,
except for Ofnir and Drapnir which you will lose.
When any other character dies, from hunger or fighting, they will also lose
all of their possessions including Ofnir and Drapnir, but again excluding
their weapons.
You can only have one helmet and one shield at any time, and can only carry
one sword or one axe but not both. This, of course, means that you cannot
carry the quest objects Felstrong (the axe) and Skalir (the sword) at the
same time.

Felstrong, Skalir, Skornir (the shield) and Grimnir (the helmet) can all be
used in the same way and with the same effect as any other axe, sword, shield
and helmet. However, the quest objects weigh more than ordinary objects. This
means that you will get weaker when you carry these objects and will therefore
need to eat and drink more.
Ofnir and Drapnir are purely ceremonial which means that you will need to
carry an ordinary key to uses chests and cupboards and an ordinary ring to
use ringways.
Having died and reappeared in hell, you will find, using the 'how' command
that you are very strong.

PLAYING THE GAME

Don't be afraid to experiment. Expect to be frustrated - the game has been
designed to present a series of increasingly difficult challenges.
If you become seriously involved in pursuing the six VALHALLA quests and find
you need further information on playing adventure games, most of the popular
computing magazines provide help corners for keen adventurers and there are
now magazines being published devoted entirely to adventure games.

GOING PLACES

Moving in your present location

There are very few occasions when you will need to use a command simply to
move. Most commands like 'attack' and 'get' automatically carry out any
necessary movement and movement for no specific reason will drain your
strength unnecessarily.
The 'l' and 'r' keys will move you slightly left and right respectively.
Alternatively you can use 'go,' or 'go to' the object or person. For example,
'go to Odin' and 'go to the axe.' Equally, if you prefer short commands, 'go
Odin' and 'go axe' will have the same effect.

Moving to a new location

To go to a new location, apart from when you jump using ringways, you always
use go followed by a direction. For example, 'go north' or 'go southeast.'
Note -  You can also use abbreviations such as 'go n' or 'go se.'
Most locations will offer you a choice of directions in which you can go.
Hardly any will offer you the choice of all eight directions and one or two
locations will have no exits other than ringways.

There are occasions when having, or not having a certain object or character
with you, will allow you access to a location. You could try using 'where' or
'help' if you need inspiration, but don't be surprised if you're not told all
you need to know...

Note -  The faster you move through locations the harder it is for other
characters to keep up with you.

Note -  You can only move by directions and not by using place names. For
example, 'go to VALHALLA' will not work.

Note -  You cannot use the word 'enter' in order to get into a building.
Remember you are always facing North which means that if you see a castle in
the background, you enter it with 'go north'.

You cannot enter huts.

RINGS AND RINGWAYS

Some locations have ringways which allow you to jump to another location in
then game. You are not, however, told where you will end up before you jump.
Your only chance of finding out is if the 'help' command is being
co-operative...
To use a ringway you need a ring. As with keys, the only times you lose
possession of a ring is when you die or if you sell it, drop it or give it
away.
Note -  Drapnir is a ceremonial ring and cannot be used to jump.

EATING AND DRINKING

Your strength is affected by everything you do, even standing still. This
means that carrying three objects will leave you weaker than carrying one
light object. This also means that traveling to a new location and fighting
reduces your strength. The only way to increase your strength is by eating
and drinking.

Note -  Food will do you more good than wine...

In some locations you will find food and/or wine conveniently lying around.
You can eat or drink or simply get the food or wine for future use. However,
if other characters are around, they may well have the same idea - so decide
and act quickly.
In some locations you will find food and/or wine in a locked cupboard or
chest. If, however, you are already weak, you may well find yourself unable
to unlock the cupboard or chest. You will then need to use your powers of
persuasion to get another character to do it for you.
At the start of the game, many of the characters are carrying food and/or
wine. Any of the characters in the game may eat and drink from time to time.
They will tend to pick up food and wine that is lying around, exchange food
and wine among themselves and the more stupid characters may even drop food
and wine as they move around.
If you are weak and there is no obvious source of food and wine, you can try
asking another character to either sell or give you some.
You have a fixed maximum potential strength, so there is no point in eating
or drinking for the sake of it. In fact, there is a fixed amount of found and
drink in the universe, so the more that you consume, the less there is left
for you when you really need it. It makes more sense to get the food and/or
wine and carry it with you or store it in a chest or a cupboard.

FIGHTING

There is no way to stop any fight once it has started. You can, however, type
in your next command while the fight is taking place.
Only two characters can fight at any one time.
Fights are either won, lost or drawn.
When other characters die they leave the screen to reappear elsewhere, but
not necessarily in hell. This means that sometimes a character who has just
died, will return quite quickly to your present location.
The outcome of any fight is determined by the strength of the characters
involved and the weapons that they are carrying.

Note -  A helmet and a shield are purely defensive. Your attacking strength
is determined by your having, or not having, a sword or an axe. A sword will
always be stronger than an axe, except when thrown.
There is also a small random "luck" factor, although this will hardly ever
dramatically affect the outcome of a fight.

Fights can be started in various ways -
You, or any character, can simply decide to attack any other character.
You can ask one character to attack another on your behalf. Whether they do,
or not, depends on how they feel about you at the time.
Equally, other characters, particularly the more intelligent ones, will often
ask other characters to do their fighting for them.
Letting other characters fight on your behalf is obviously attractive but you
will need to do a certain amount of attacking and fighting yourself.

The extent to which other characters like you, give you things, fight on your
behalf, open containers for you and generally help you is determined by the
characters that you choose to attack. For example, if you attack Hel and
Gripe (baddies), Odin (goodie) will be more co-operative than Loki (baddie).
Likewise, if you attack Odin the chances are that Loki will be co-operative.

Even when your strength is at its maximum, you will not be strong enough to
overcome the strongest characters, good and bad alike. It is unlikely,
however, that even the strongest characters would kill you in a single bout
of fighting, provided that you are reasonably well armed and have kept your
strength up by eating and drinking.

Any character, including you, can start a fight by throwing any object you
posses, except money, at any other character.
The effect of throwing objects varies according to what has been thrown. For
example, a bottle may not cause much damage whereas a fireball or lightning
may actually kill you or any character, when you or they are at their weakest.

Note -  When thrown, an axe is stronger than a sword.

GETTING THINGS

If you want to get any object it must be lying on the ground or in an open
chest or cupboard.
Simply type 'get' followed by the name of the object.
For example -   get axe
                get lightning

Note -  You can always check what items are present and in open
        containers by using the 'what' command and pressing ENTER.

Getting things from containers is under the heading chests,cupboards and keys.

Note -  'Take' has exactly the same effect as 'get'. It does not matter which
         word you use.

Dropping things

An obvious way to get something from a character is by making them drop it
and then you get it.
For example -  Thor drop the axe  and if he does, followed by: get axe
This is however far from ideal as any other character can also get it. There
is also the risk of Klepto turning up...

Note -  Once you have dropped an object it is no longer yours. This means
that any other character could take it, and if you have had second thoughts
about dropping it, you might not be able to get it back.

You can drop any object in your possession at any time. This can be useful
when you are weak and you want to lighten your load. You can only drop things
to the ground and except for fireballs and lightning, which are invisible,
you will see the object appear on the ground.
Other characters, especially the weak and stupid ones, might drop things as
they move around.

If you drop an object and it is still there when you leave the location, you
can always try to return to your previous location and attempt to get it
before another character...

Giving things

You simply type in 'give' followed by the name of the object and the name of
the character you are giving it to.
For example -   give axe to Thor
                give Thor the axe
                give axe Thor
Equally you can ask any character to give an object to any other character.
For example -   Odin give Thor axe
                Odin give the axe to Thor
                Odin give me the axe
                Odin give me your axe
Note -  You cannot force characters to give objects to you. Whether or not
they agree depends on how well disposed towards you they are at the time...

BUYING AND SELLING

Buying things

There are three ways to start the process of buying, using the commands 'buy,'
'offer' and 'sell.'
For example -   buy axe from Thor for 20 crowns
                offer 20 crowns to Thor for axe
                Thor sell me your axe for 20 crowns
The character concerned will then either accept or reject your bid depending
upon the situation.
If the offer is refused, you can make another offer by typing 'offer 30
crowns to Thor for axe' or by editing the previous input.

Note -  You need to find out for yourself how much, or how little, you should
        ask or offer for an object.
Note -  Other characters will not themselves start the buying and
        selling process.

Selling things

The only reason you would want to sell an object is to raise money. You can
use the words 'buy' or 'sell' to start the process.
For example -   sell axe to Thor for 20 crowns or
                Thor buy axe from me for 20 crowns
The character concerned will then either accept or reject you proposal
depending upon the situation.
If the offer is rejected you can edit your previous input to try again.

i.e. sell axe to Thor for 10 crowns

Note -  Providing you have not entered anything else, you can use CAPS SHIFT
2 to pull your last entry back into the text window. You can then simply edit
the number of crowns.

Note -  You start the game with 200 crowns and you can only add to that by
selling an object or asking another character to give you money. You can find
out how much you have by typing 'list.'

CHESTS, CUPBOARDS AND KEYS

In some locations you will find chests and cupboards. On the screen, a
cupboard looks like a small door. All chests and cupboards can be used as
containers for any object that you can carry.

If a cupboard or chest is closed, it is automatically locked and a key is
needed to open it. The same key opens all chests and cupboards and the only
times you lose possession of a key is when you die or if you sell it, drop it
or give it away.

Different cupboards and chests require varying amounts of strength to open
them, so that having a key does not necessarily mean that you can open the
container. There may be some containers that, even at your strongest, you are
unable to open. You then need to rely on the goodwill of another character to
open them for you.

Note -  Any container is automatically closed and therefore locked when you
leave a location. You do not need a key to lock a container.

It is important to note that other characters will not open containers,
unless persuaded by you to do so. However, if a container is open they will
take things from it and put things in it.

There are certain rules which determine how many items you can put into and
take out of a chest or cupboard. You will need to discover these as you play
VALHALLA. However, watch out for Klepto...

Note -  Ofnir is a ceremonial key and will not open chests and cupboards.

SUMMONING CHARACTERS

There will be times when you want a particular character on screen with you,
either to do something, like open a chest, or because they have something you
need. You simply use 'summon' followed by a character name.
For example -   summon Odin

Note -  'Summon' can only be used with a character name.

You can summon any character, even if they have just died. However sometimes,
as with help, the characters do not co-operate and 'sorry...' appears on the
screen. You can always try repeating your request.
If you summon a character who is already on screen, your command will be
ignored.

GETTING CHARACTERS TO DO THINGS FOR YOU

There will be times when it will be necessary or desirable to get another
character to do something for you. You can ask any character to do almost
anything you yourself can do, but of course, they may refuse.
Some examples - Odin get the ring
                Loki go northeast
                Thor attack Krank
                Saga eat the food
                Boldir open the chest
                Odin put ring in chest

Note -  Other characters cannot buy and sell for you.

WHAT, WHERE AND WHO

Typing 'what' and pressing ENTER will tell you what objects are present on
the screen. This will include the contents of any open chest or cupboard.
Typing 'where' and pressing ENTER will tell you where you are and what
directions you can go in.

There are, however, occasions when you need to have, or have not, an object
or a certain character with you in order to go in a certain direction. Even
if the character or object is present on screen, 'where' will not tell you
about these extra directions. In these instances you need to use the 'help'
command or, in the absence of help, simple trial and error.
'Where' will also tell you if there is a ringway present, but will not tell
you where it leads to. You can always try 'help...'
Typing 'who' and pressing ENTER will tell you the names of the characters
currently on the screen.

HOW AND LIST

Typing 'how' and pressing ENTER will give you a report on your current
strength.
For example -   You are feeling very strong.
Typing 'list' and pressing ENTER provides you with a list of everything you
are carrying and the amount of money (crowns) you possess.

HELP

As you play VALHALLA you will find that there will be times when you need
some guidance. This applies especially if you are seriously pursuing the
quest objects.

'Help' can give you three kinds of information. It will tell you directions
in which you can go if you have, or don't have an object or a particular
character with you.

It may also randomly select one of the other characters on screen and tell
you which objects he or she is carrying and how much money they possess.

Finally, it may also tell you the destination of a ringway, if there is one.

Note -  Help does not always tell the "whole truth," but will not
        actually lie. Sometimes help will not co-operate at all,
        returning with 'sorry...' However repeating it may get
        results.

PAUSE

If for any reason you want to freeze VALHALLA, for any length of time, simply
type 'pause' and press ENTER. Any action that has started before you pressed
ENTER will be completed. To restart, type in any command and press ENTER.

SAVE AND LOAD

At any time you can save the current game position onto tape, so that you can
resume playing the game from the exact point at which you left it.
Do not attempt to save and load VALHALLA until you have read this chapter.
VALHALLA's 'save' and 'load' commands work in an entirely different way to
the Spectrum's usual 'save' and 'load' commands.

To save, type 'save', then start your cassette recorder and then press ENTER.
Do not press ENTER before you have started your cassette recorder. If you are
not sure about recording from your Spectrum to your cassette recorder, refer
to Chapter 6, page 21 of your Spectrum Introduction manual.

Note -  Do not use "" or a file name - simply type 'save' and press ENTER.

You cannot stop 'save' or 'load' once you have pressed ENTER. Do not attempt
to stop either process by using the break key.
Saving takes approx 30 seconds to complete and you should note that although
the game position is exactly preserved, any container that was open will have
closed.

VALHALLA does not have a 'verify' command. This means that if you have not
already tried saving on you cassette recorder you should do so using the
Spectrum's verify command. This way you will know that you cassette recorder
will save and load with your Spectrum. Refer to Chapter 6, page 23 of the
Spectrum Introduction manual.

Note -  As saving only takes 30 seconds, you can always play safe and record
your game twice in succession.

To load a previously saved game, you must first load VALHALLA itself if it is
not already running. Type 'load,' press ENTER and then start the cassette
recorder. As with saving, do not use "" or a file name and not press the
break key.

Note -  If you type 'load' and PRESS enter and do not mean to load a
previously saved game position, the only way out is to turn the machine off.
You then have to turn it on and reload VALHALLA.

PRINT, NOPRINT AND COPY

If you have a ZX printer, you can use it with VALHALLA. Follow the
instructions supplied with your printer. Do not attempt to connect your
printer when the Spectrum is turned on and VALHALLA is running.

Print - As events are reported in the white text window,they are also printed.
Noprint - Turns 'print' off.
Copy - Copies the complete screen, graphics and text.

The quality of the printouts does not compare with the actual screen graphics
and is only of limited use. Of course, it does provide proof that you have
been to a certain location or obtained one or more of the quest objects.

THE CHARACTERS

You will find the qualities that a character possesses alongside the
illustration of the character. All of the characters in the game behave
according to the qualities they possess. Hence Thor is good, brave and strong
but does some pretty stupid things. Krank is bad news and Saga is good,
bright and reliable.

There is one situation that arises where you will probably think that all of
the characters are being stupid. That is where they die of hunger when there
is food lying around. In fact it often gets them out of a location or a
tricky situation,so that they can immediately return with their full strength.

Name    sort    badness goodness charisma strength bravery brains
-----   ----    ------- -------- -------- -------- ------- ------
Gore    wolf    4       -        2        3        3       2
Gastro  wolf    5       -        2        3        4       4
Frantic wolf    3       -        1        4        5       4
Skadi   dragon  -       3        5        4        3       1
Nasher  dragon  5       -        1        2        1       1
Nidhog  dragon  3       -        2        4        4       2
Grunt   giant   2       -        4        4        5       3
Rankle  giant   4       -        1        4        4       4
Krank   giant   4       -        1        4        5       5
Thudd   giant   2       -        2        2        4       3
Gripe   giant   3       -        4        4        3       2
Tyr     god     -       2        3        4        4       1
Heimdal god     -       2        4        3        2       3
Idun    goddess -       5        2        2        2       2
Boldir  god     -       5        5        4        4       3
Kir     god     -       4        5        3        4       3
Bragi   god     -       3        2        2        3       3
Kon     dwarf   4       -        4        3        1       4
Mary    dwarf   -       3        1        1        1       3
Klepto  dwarf   1       -        4        2        3       5
Alvin   dwarf   -       2        4        2        1       2
Boogi   dwarf   1       -        4        1        1       1
Bug     dwarf   -       2        3        3        3       2
Leer    dwarf   3       -        2        3        3       3
Snor    giant   -       1        3        3        1       1
Glut    giant   -       1        2        3        2       2
Klout   giant   -       3        2        4        4       2
Drudge  giant   -       2        1        3        2       1
Odin    god     -       3        5        4        4       5
Saga    goddess -       4        5        3        4       5
Loki    god     5       -        5        4        4       5
Hel     goddess 5       -        3        4        4       5
Thor    god     -       5        4        5        5       2
Talis   goddess -       2        5        3        3       4
Od      god     -       4        3        1        1       5
Mistra  goddess -       1        5        3        3       3


SUMMARY

command example
------- -------
Attack  attack Odin with axe
Buy     buy axe from Thor for 20 crowns
Close   close chest
Copy
Drink   drink wine
Drop    drop lightning
Eat     eat food
Get     get axe
Give    give axe to Thor
Go      go north, go to axe, go se
Help
How
Jump    travel by ringways using ring
Kill    kill Odin
L       moves you to the left
List
Load
Lock
Noprint
Offer   offer 10 crowns to Odin for axe
Open    open chest
Pause
Print
Put     put ring in chest
R       moves you to the right
Save
Sell    sell axe to Loki for 30 crowns
Shut    shut chest
Summon  summon Thor
Take    take axe
Throw   throw fireball at Loki
Unlock  unlock chest
What
Where
Who

You must press the ENTER key after every command.
DO NOT PRESS THE BREAK KEY

To ask a character to do something type character's name followed by command
and ENTER - e.g. 'Thor get axe.'
To enter a building - 'go north.' You cannot enter a hut.
CAPS SHIFT 1 deletes your entire input line. CAPS SHIFT 2 pulls your last
entry back into the black input window, so that you can repeat the entry or
edit it.
SYMBOL SHIFT Q, A, Z are used for scrolling the white text window over the
twenty line text area.
CAPS SHIFT 5, 6, 7, 8 and DELETE (0) provide normal editing facilities.

CHARACTERS

Alvin   Boldir  Boogi   Bragi   Bug     Drudge  Frantic Gastro 
Glut    Gore    Gripe   Grunt   Heimdal Hel     Idun    Kir    
Klepto  Klout   Kon     Krank   Leer    Loki    Mary    Mistra 
Nasher  Nidhog  Od      Odin    Rankle  Saga    Skadi   Snor   
Talis   Thor    Thudd   Tyr

OBJECTS

Axe                     Chest
Crowns                  Cupboard
Drapnir (ring)          Felstrong (axe)
Fireball (invisible)    Food
Grimnir (helmet)        Helmet
Jewel                   Key
Lightning (invisible)   Ofnir (key)
Ring                    Rock
Shield                  Skalir (sword)
Skornir (shield)        Sword
Wine

===========================================================================

DEMON FROM THE DARKSIDE 4


===========================================================================

ALCHEMIST NEWS No.20

Included with this issue of Emulate is the latest issue of the excellent
Spectrum based magazine, AlchNews. It contains loads of articles concerning
the current Spectrum scene and is well worth a read!!
Heres some details of how to contact Alchemist Research:

ALCHEMIST RESEARCH
62 Tithe Barn Lane, Woodhouse, SHEFFIELD. S13 7LN
Telephone:  0114 269 7644.  Mobile: 0378 835449

Alchemist Research is the UK's leading Spectrum and emulator user group. It
was established in 1986 and is the people's choice for anything Spectrum,
winner  of the Crashed magazine award for Best Spectrum Service in  1995-96.
We  work closely with only the best Spectrum services, who will confirm our
unrivalled  service. All  letters  are  answered  personally,  friendly  and
promptly - yet to be matched by any other Spectrum user groups.

Please make any money orders payable to MR A. DAVIS.

OUR MAGAZINE

AlchNews is now the world's largest Spectrum tape and disk magazine. Latest
issues have been the equivalent of 384 pages of solid A4 text! The magazine
covers all aspects of the Spectrum,  including regular sections on: Basic
programming, news, software & PD reviews / tutorials, adventure writing  &
playing, machine code, languages, +3 computing, +D, Opus, Microdrive,
communications, fiction, humour, the unexplained, hardware projects, CP/M,
music, adverts and much more. AlchNews has dozens of writers, many of which
are leading figures in the Spectrum scene.
The magazine also incorporates folded magazines of he past, including SARUG,
Sinclair News, 1982, and the Marshall Cavendish INPUT series.
AlchNews is available on any Spectrum format (except 3" disk and Microdrive)
for just 1. Subscription fee is 4 per year. For a free sample of the
latest or any back issues, just send media and SAE, stating which issues
you'd like.  The magazine is also available for the SAM Coupe and PC  Z80
Emulator, a free shareware copy is provided.
 
COMPLETE SPECTRUM SUPPORT

Alchemist Research is the only service which operates a Spectrum  helpline,
totally devoid of any subscription or other charges.  We aim to solve  any
problem you may be experiencing, be it hardware or software. Other than
INDUG, Alchemist Research is the  only group who receives  official and
regular support on +D bugs and fixer programs. We are also in close contact
with some of the world's best software programmers. We have masterminded
several hardware projects, including  128k  keypad devices, +3 external
drives, RS232 communications  and  a  multi-group project of 'essential
manuals', beginning with a Spectrum 128k definitive technical  manual.   We
can  master disk conversions of  your  programs  should  you  not  have  the
facilities and aid in any aspect of your programming.

We can help in tracking down hardware, software and books, thanks to our
register of users with equipment for sale. We are the only group to cover
Spectrum CP/M in depth and offer assistance, tips and programs for users
with Star printers. We also stock utility suites of programs for the Opus,
+D and +3 disk systems. Just send blank disk and SAE for a copy.

===========================================================================

GARFIELD - BIG FAT HAIRY DEAL

This is the first game to feature that fat cartoon cat, Garfield. The game
itself is an arcade adventure, similar in style to the "Wally" games. You
can pick up and use objects to advance further in the game, with the
eventual aim being to release your girlfirend, Arlene, from the stray cat
pound. Watch out for the nasties and the annoying dog Odie, as contact with
either of these will cause your Sleepometre to rise and when you fall asleep,
you lose the game!

===========================================================================

SPECTACLE 3

The next and final Spectacle teletext program in the series. Simply use the
program like a normal teletext screen entering a three figure number
between 100 and 200 to go to that particular page and beware! Some jokes
are severly crap!

===========================================================================

MONTY PYTHONS FLYING CIRCUS

With the new emulators appearing on the Internet comes a new breed of
snapshot called the SLT multiload. This is similar to a TAP file and
can be used most Speccy emulators for the PC. (Z80 will support it when the
new version arrives soon!)
Anyway, the first SLT game to be included with Emulate is this bizarre
platform games based on the even more bizarre comedy series of the same name.
It is very surreal and I am not totally sure what you have to do, but I'm
sure you'll have fun trying to work it out!! ;)

===========================================================================

THE RITMAN COLLECTION

To coincide with this issue's EXCLUSIVE Ritman interview, we present some
of his most memorable Spectrum programming acheivements with this month's
snapshot pack.
Games included are:

NAMTIR RAIDERS   - You'll need a ZX81 emulator (such as Xtender) to play this
                   one - Jon's first ever game (As indicated by the title!) 
BATMAN 3D        - This excellent game paved the way for some of his later
                   classices, but is excellent in it's own right.
HEAD OVER HEELS  - You've never heard of this? - Crawl back in your cave!
                   One of - if not THE - finest isometric arcade adventures
                   ever released on any platform!
MATCH DAY        - Forget Sensible Soccer - this football classic is one
                   of the most fondly remebered Speccy sport games!

===========================================================================
===========================================================================

************************************
*  PART 4  - THE RITMAN INTERVIEW  *
************************************

Here it is! The first ever Emulate! exclusive interview. Our roving reporter,
Blood, has tracked down a Speccy God - Jon "Head Over Heels" Ritman!
I'll hand straight over to him! ED.

"One of the things missing from the current computer scene is the 'famous
programmer'. Back in the good old days of the Speccy, everyone knew the
name of their favourite programmer and often it was who wrote the game
rather than who published it that affected the sales the most."

"One such programming genius was Jon Ritman, the man behind (amongst many
others) classics such as Match Day, Batman and Head Over Heals. These
days Jon is still around (although not programming for the Spectrum any 
more!) and is still very much involved in the industry."

"Putting on my best 'cheeky young scamp of a journalist' hat, I scampered
over and asked him outright if he'd answer a few questions. And guess
what - he agreed......! Here we go with Emulate's first Exclusive Interview!"


Me: How did you get started in computers?

Jon: I used to mend TV's for a living, working for Radio Rentals - they were 
     going to rent computers so I decided they would need engineers and bought 
     a ZX81 so I could learn - the rest is history.


Me: When did you first see a Spectrum and what were your first impressions?

Jon: Can't remember - pretty cool!


Me: Can you remember the first game you ever wrote? What was it like?

Jon: Of course I can, it was called Namtir Raiders and was released by Artic 
     Computing on the ZX81 - it was a movable ship at the bottom of the screen.

(Retro-fans with a ZX81 emulator can grab a copy of Namtir Raiders from 
NVG! Download the following snaps pack :
ftp://ftp.nvg.unit.no/pub/sinclair/zx81/snaps/packs/ZXPRGS10.ARJ
It's the file called 'NAMTIR.P'.......)

(And it's in this month's snapshot pack! ED.)

Me: What was your first commercial game?

Jon: See above (In those days you could get away with a 2k game).


Me: What was the first game you wrote that you were really happy with?

Jon: I don't release games I'm not happy with - of course each game 
     should/must be better than the last.


Me: Did you always program full time, or did you start out like the average
    computer hack working in the back bedroom in the evening? ;-)

Jon: I stayed at Radio Rentals for my first 3 games before going full time 
     (remember that I was making 4 games a year at this time).


Me: Did Knight Lore inspire you to do your isometric 3D games, or was it all
    your own idea?

Jon: It was Knight Lore!


Me: Did you use the same 3D engine for Monster Max on the Gameboy as you did
    for your 3D games on the Spectrum?

Jon: No - it was a complete rewrite.

(In case you didn't know, Monster Max was Jon and Bernie's only game for
the Nintendo Gameboy. It's a 3D isometric game in a very similar style
to Head Over Heals and is well worth a look if you're a fan of the genre!)


Me: Head Over Heals is still probably the finest isometric 3D game on any
    machine and features on MANY peoples' favourite games list. What were
    your favourite games for the Spectrum and why?

Jon: Match Day II - Cause I could win ;-)
     Knight Lore -  Cause it blew me away when I first laid eyes on it!


Me: Out of all the games you have written, which is your personal favourite?

Jon: Head Over Heals.

(Not surprising, eh?)


Me: What was the last Speccy game you wrote? Did you leave anything
    unfinished? (and if so is there any chance we'll ever get to see it!)

Jon: I have trouble remembering that far back but it was either HoH or Match 
     Day II! I had started a new game called Starship (working title) when
     I moved on, the source for this has now gone missing so don't expect
     to see it!

(Shame!)


Me: What made you leave the Spectrum scene? It sounds like it wasn't 
    something you expected to happen......

Jon: The article about Ultimate appeared (I'm sure you remember it) and I went 
     to see them and then started working with them.

(If I remember correctly, the advert Jon is talking about was placed by
Ultimate in the late 80s just after they had become RARE. It advertised
for programmers to help them progress into the arcade and console business, 
and appeared in most of the popular Spectrum mags.)


Me: Were you sad to see the Spectrum go, or were you eager to move on to
    more powerful machines?

Jon: The more power the better!


Me: Is there anything you miss about the old days?

Jon: They were great times but we all move on to bigger and better things,
     so no, not really.


Me: You have a new company now called Cranberry Source. Are there any other
    names we'd recognise from Spectrum days working for you? Whatever 
    happened to Bernie Drummond? Do you still work together?

Jon: My business partner, John Cook, was Head of development at Mirrorsoft
     but he's not a programming type so most would not have come across 
     his name - inside the industry however he is probably better known 
     than me. Bernie does work for CS.

(There's another couple for the FAQ then!)


Me: What are Cranberry Source working on at the minute? Which machines are
    you concentrating on?

Jon: Three games each on PC, Playstation & Saturn -
     Q.A.D. - A fly over a stunning landscape rescuing hostages game (2player)
     The Net - A multiplayer soccer game
     Redemption - An epic game, this would take me too long to describe!


Me: Do you still program, or do you let other people get their hands dirty
    these days? ;-)

Jon: I find there are too many distractions for me to program, running a 
     company almost 30 strong means you get interrupted every three minutes.


Me: Do you miss programming? Or are you glad you're out of it?!

Jon: Running a company this size is still very much a learning experience and 
     I've always enjoyed learning (isn't that what is fun about programming?) 
     - I still look at the odd inner machine code loop to see if I can 
     optimise it any better than my staff (and sometimes I can :-) so I'm not 
     completely out of programming.


Me: Any plans to convert any of your old games to the PC or consoles? I
    remember seeing Head Over Heals converted onto the 16 bit computers 
    some time ago - what did you think of the conversions?

Jon: HoH 16 bit conversions were all done by a guy at Ocean and they
     were as perfect as any conversion I've ever seen. I wouldn't
     convert an old game but of course The Net is a soccer game and I 
     wouldn't release it if it wasn't much better than Match Day - For Hoh 
     fans I suggest a look at Redemption (it wont be released until the 
     end of next year).

(eek! That's a long time!)


Me: Do you ever get the urge to just go and write a Spectrum game instead of
    getting all hot and bothered over this PC and Super-Console business? ;-)

Jon: No! 

(Shame again... but it was worth a try!)


Me: Retro-mania has arrived with a bang and suddenly everyone is playing old
    games and getting all teary-eyed over the 'old days'. Do you think that
    modern games can really compete with the old classics? Aren't they just
    all graphics and no gameplay?

Jon: Unfortunately many games have just been FMV fests but that doesn't 
     mean a great modern game can't have superb graphics - of course it's
     possible to make ace games on a super powerful PC and that's just 
     what CS plans to do.


Me: Is it easier to produce a good game for the PC / Superconsoles than it 
    was for the Spectrum because of the increased hardware? Or does it just 
    make it easier for less scrupulous people than yourself to produce
    sloppy software?

Jon: It isn't any easier for me because the games are much larger than the 
     speccy days, what the PC does provide is less restrictions than the
     old machines - I suppose it does make it easy to knock up those 
     collections of FMV sequences that some people call games though...


Me: Are you in on the Retro-mania? Do you ever pull out an old computer or
    an emulator and play some old games? Or don't you have the time any
    more! ;-)

Jon: I've got the Z80 emulator but I only really look at my own products
     on it.

(Well, I could think of a lot WORSE things to use it for!)



And that was it! My first ever interview and it was with a complete
Speccy God! Hopefully that's given you all a little insight into Jon and
his work - let's hope his future programming projects go on to be
timeless classics too, eh?

For those of you interested in having a look at what Cranberry Source
are producing, there's a full page preview of QAD in the September 96
issue of PC Format and (so Jon tells me) there should be a playable demo
with the October issue....probably! ;-)

I'd like to thank Jon for taking time out from his incredibly busy
schedule to talk to me - I hope it's been as interesting for you lot as
it has been for me! Next month I'll be talking to Matthew Smith 
(in my dreams!). ;-)


Blood.

===========================================================================
===========================================================================

*************************************
*  PART 5  - THE SPECTRUM DATABASE  *
*************************************

Reveiwed by Stephen Smith

Okay, I know what you're thinking - why am I writing this?  (I hope you're
thinking that anyway, otherwise you don't know much about the Spectrum games
Database).  It's like Julian Gollop reveiwing Rebelstar Raiders, or Pete
Cooke reviewing Micronought One. Yes, I created the database and have even
written quite a few entries for it as well. However, I will try to remain as
impartial as possible.

The original idea of the Spectrum Games Database (or SGD as I will now refer
to it, since I am not being paid by the word. In fact I don't think I'm
getting paid at all...) was to be a complete tome of knowledge regarding
Spectrum games. And this is still the goal, although I might extend it to
include every Spectrum program rather than just games.

I used to hate it when I would download a Spectrum game from an ftp site,
load into my emulator, and then not know what the Hell to do. Unfortunately,
due to the sheer number of Spectrum games, I do still have this problem when
I download a game that doesn't have an entry, but that number of games is
decreasing all the time.

So how do I get an entry?  This is simplicity itself. All you have to do is
go to the SGD web site, located at www.hermetica.com/technologia/sinclair
/stevo/gamedbs/gamedbs.html.  From there you are greeted with an excellent
logo (drawn by Paulo "Nusco" Perotta) long page of text, much like this, of
me explaining what it's all about. If you are lucky enough to own a web
browser that can handle frames, down the left hand side will be the letters
of the alphabet starting with "Nos" (obviously). If you don't, then you will
need to scroll further down the page for this list. Anyway, should you click
on any of the letters, you will be taken to a list of Spectrum games that
start with this letter.  I do not know if these lists are complete (chances
are "no"), but they are getting there. Some of them are even links, and this
is how you access an entry.

Each entry is a text file with the name of the game at the top, and is divided
up into sections, for example "publisher" and "controls" etc...  Each entry
is slowly building up into everything that you could ever know about the game,
from how to play it to where to find it to what the reviews in the magazines
were.

The SGD is looking for as much help as possible. One of the great things
about the Spectrum was that there were so many games. This does mean that
each one needs instructions, and so I am constantly asking people to write
entries for the database. At the moment the entries are coming in faster than
ever, and in fact I am having trouble keeping up. But don't let this stop you.

There was a bit of a problem previously with some of the links not going
anywhere, but that has now been sorted. Admittedly this can be annoying, but
we are doing our best. However, problems aside, its turning into a great
success, and it could be the next Internet Movie Database.  Indeed, what of
the future? Maybe a front end similar to the IMdB, to help you even find a
game that you didn't know you you wanted?

COMMENTS:
"Well, sume of dem links dint work, but fer those that did, it wus gweat.
I was 'aving trouble workin oot what was going orn in Manic Miner, but this
sortid me out. But what's the key fer shoot?"

"It's a great idea, and that Stephen Smith should be given a meddle. In fact,
I think every person who subscribes to comp.sys.sinclair should send him a
tenner."

"What's a Spectrum?  Hello?"

"I'm a Commodore User." [smack] "Urgh."

Playability: 10%  - Well, it's not really a game.
Graphics:    100% - What graphics there are (1 logo) is excellent.
Sound:       0%   - Er, there is none.
Lastability: 100% - This one will run and run. It's improving all the time.
Overall:     100% - Hey, I tried to be impartial!

===========================================================================
===========================================================================

********************************
*  PART 6  - EMULATOR REVIEWS  *
********************************

I thought as the magazine is entitled "Emulate" it was high time we took a
look at some of the Emulators currently doing the rounds on the web pages,
FTP sites and BBS's around the globe!
As more and more computers become obsolete, more and more emulators appear
to start people "retro-computing" in the hope of bringing back the memories
of the days when games were playable, cheap (well..some of them!) and were
above all good fun! (Stop me if I begin to sound like an old fogey!)
So, I have scoured the web and have come up with short reviews of a few of
the newer emulators, not only for the humble Speccy, but also some for
computers which made the Speccy obsolete, now having been relegated to the
bargain shops themselves!!

WSPECEM
I start with a Speccy emulator which has just been released on the Internet.
When this emulator was announced recently on C.S.S, it took me slightly by
surprise - I had heard no mention of it before - therefore it couldn't be very
good, could it? How wrong I was...
This new Spectrum Emulator for Windows 3.1/95 is top class. It runs in a
window which can be re-sized as you wish, and it even multitasks under
Windows 95 (well, as much as W95 can multitask!) It recognizes and can
convert between nearly all of the Spectrum file-types, even including TAP
and SLT support.
The version I have tried shows great potential. There are several features
missing which would make it a major rival to Z80, the main one being 128k
support. Currently, you cannot use 128k snapshots with it, although the
emulator will bravely try to load any snapshot you throw at it, giving you
the appropriate "This probably won't work" warning! Nevertheless, you can
take a good look at a 128k game's title screen before the emulator crashes,
and I am sure that 128k support will appear in a later version.
Another drawback is speed. The emulator runs at normal Spectrum speed on
my 75Mhz Pentium while in a small window. Enlarged to a whole screen, the
emulator does drag quite significantly. Also, there is no option to alter
speed, although the author may be saving this option for registered users
(though the emulator is freeware...at the moment!).
Finally, there are no real "advanced" features implemented yet, such as
Plus-D, Microdrive or Tape-File editing.
If you just use your emulator for games, download this gem immediately,
otherwise stick to your DOS emulator until more features are added.

PC64
A complex Commodore Emulator, PC64 offers a massive amount of features,
including support for Disks and Tapes, with the option of connecting up to
8 external disk drives. However "complex" is the operative word and after
a few hours usage, I felt that I still hadn't got to grips with most of
it's features. However it is a well designed DOS-based emulator, although
I'm sure no readers of Emulate! will be using it - if only out of principal!!

VGB
The "Virtual Gameboy" is the first of several console emulators that have
recently appeared. There are versions now for Unix, Windows and DOS, although
the latest Windows version is not very nice to use, as a big "Register this
or die" (or words to those effect!) message is printed across screen at all
times! I know the idea of shareware is just for trial, but surely it would
have been better just to disbale some features? Anyway...
The VGB is a nice emulator, running about 85% of gameboy games at a near
perfect speed on my P75. It is hard to make copies of Gameboy carts yourself
without an expensive piece of equipment, although you need look no further
than the newly created Alt.Binaries.Gameboy newsgroup to find enough games
to keep you happy for many a day!

SMS
Another console emulator, this time for the Sega Master System. I have fond
memories of this, as the MS was my first step away from a Speccy (boo..hiss
I hear you say!) This emulator has only just (by a matter of days) been
released in a playable form with version 0.2.
The previous version 0.0 (!) was only capable of playing the soundtrack of
a game (Bet that was gripping stuff!), but the latest version is looking
very impressive. I played two games (Alex Kidd and Wonderboy) and found
that the emulator run at an excellent speed, with perfect sound. The only
problem is the sprite update in some games, which causes old sprites to be
left on the screen. This should be fixed shortly according to the readme file.
LATEST - It has been fixed with version 0.3!

SPW
Another console emulator, this time for the Super Nintendo. When run, it
looked fine. It only works under Windows 95 and seems a bit slow, but the
game I loaded (Kick Off 3) seemed to run perfectly. I couldn't fathom out any
of the control buttons, but I never let that put me off! Also, there is
apparently no game that runs 100% and very few games that run better than
50%, but I'm sure that will be improved upon in future releases. My advice -
leave this one alone until a later version (and also when the instructions
have been translated into English!)

UAE
They said it couldn't be done....they shouted it couldn't be done...they
SCREAMED it couldn't be done...but it has! The subject of many a debate on
the Emulators newsgroup was the possibility of creating a functional Amiga
emulator for the PC. Well, after many false starts, we finally have an
emulator that is worth downloading. The Unix Amiga Emulator (previously
called the Unusable Amiga Emulator due to the fact that it couldn't even
boot!) is now up to version 0.6 and looks set for a proper release soon.
A lot of games still do not work with the emulator, although Monkey Island
and The Bards Tale amongst others, work fine. The emulator is still quite
slow and there is a slight problem with the screen centering, but this
seems to have proved all the doubters wrong!

Anyway, thats enough emulators for this month. If you want to download any
of the emulators listed above, you can find links on the Emulate! Web Pages.

NOTE: The Amiga Emulator requires an image of the KickStart ROM to be able
to boot. This can be obtained by using a small program supplied with the
emulator on a real Amiga. Alternatively, check out one of the warez newsgroups
as they will probably soon be doing the rounds there (I didn't say that!!!)

===========================================================================
===========================================================================

*********************************
*  PART 7  - FASTER THAN BASIC  *
*********************************

By Ian Cull Bsc

Part 1. Introduction.
---------------------

The Sinclair ZX Spectrum computer is, like almost all computers, built around
a Central Processing Unit - the Z80 microprocessor chip. This chip is a very
small piece of silicon packaged into a case about 3 inches by 1, and can
execute carry out up to four million operations EVERY second!
The ZX Spectrum does not run the Z80 at full speed, but can nevertheless
carry out hundreds of thousands of operations every second. So why does your
Basic program run so slowly?

The answer is that the Z80 chip can only understand very simple instructions,
that mean nothing to you or I. For example, the following instructions add 2
and 7 :-
     00111110
     00000010
     11000110
     00000111
and the ZX Spectrum can do this about 250000 times every second!
Unfortunately, when you write the following Basic program :-
     10 LET A=2+7
the ZX Spectrum can only manage to perform the sum about 385 times each
second. The problem is that the Basic, which we can immediately understand,
means nothing to the Z80. Special programs in the ZX Spectrum convert our
Basic into instructions that the Z80 can understand, and that is how our
program is run.
Of course, the converting takes a VERY long time for the Z80 to do, since it
can only do very simple things. This is why the Basic program takes 500 or
1000 times longer to give results than the Z80 program.

There are, however, a number of ways that we can get our programs to work
more quickly, and this series will look at doing things 'faster than (ZX)
Basic'.

Tweaks.
-------
ZX Basic is a very 'user-friendly' Basic - anyone who has used any non-
Sinclair computer will confirm this. ZX Basic checks each line of program as
you type it in. You can also stop a program, alter it and then continue
running it (most versions of Basic lose all the variables whenever you change
something). Unfortunately, ZX Basic is also VERY slow. Most identically
written programs will run quite a lot slower on the ZX Spectrum than on many
other computers. The reasons behind this are complex, but are caused by the
way that ZX Basic was written (by bolting extras on to the early ZX80 & ZX81
versions, mainly).

If you know the ways of ZX Basic, however, you can change your programs so
that they run more quickly. Here are three examples :-

a) Define variables that are used a lot first. When the program references
   them, ZX Basic will find them first.
b) Put often-used subroutines and loops at the start of your program (and use
   a GO TO around them) - ZX Basic always searches for subroutines from the
   beginning of the program.
c) Avoid 'difficult' instructions if simple ones will do. For instance,
   multiplying by two is much slower for the Z80 to do than adding something
   to itself.

These and other 'tweaks' can be used in any program, and will have more or
less effect depending on what the program is doing (a very short program
won't be sped up much by b), for example).

Alternative Languages.
----------------------
Basic, Beginners All-purpose Symbolic Instruction Code, was originally
developed to teach Fortran and was designed to be easy to learn, rather than
efficient to use. Basic is very good at some tasks (in particular, string
handling) but is not good at many things (try to handle more data than can be
held in memory, for instance).
There are many other computer languages designed for many different reasons,
and you will find that writing a program in a language other than Basic will
often give much faster results. Of course, it may take much longer to write -
this is why Basic is still popular as a 'quick and dirty' solution to many
tasks; if the computer takes a long time to run the program that took much
less time for you to write, then it must be time for another coffee!
In this series we will be looking at other languages available for the ZX
Spectrum, in particular how much faster they are than Basic compared with how
much more difficult they are to write.

Machine Code.
-------------
The way to get your programs to run REALLY fast is to actually write them in
the language that the Z80 understands - this language is called Machine Code,
and is really difficult to learn and write. The example I gave earlier is an
extreme way of writing machine code - the actual Binary representations of
the instructions.
Although those 1s and 0s are all that the Z80 understands, the task is made
easier for us if we use an Assembler - this is a program that carries out a
one-for-one conversion from Assembler programs that we write, into machine
code. The earlier program in assembler looks like :-
     LD A,2
     ADD A,7
obviously this is easier for us to understand than the actual machine code,
but it doesn't solve the problem that the Z80 can only do very simple things
we have to break down our program into hundreds of very simple instructions.

Compilers.
----------
Here, in theory, is the answer to everyones dreams (and what this series is
truly about). A Compiler is a little like an Assembler in that it takes a
program and produces machine code. The difference is that the program can be
written in a language that you already know - Basic, for example!
Compilers are very simple or very complicated, depending on how many tricks
are programmed into them. At the simplest level, each line of the program is
converted into an exactly equivalent set of machine code instructions - the
increase in speed is due purely to the translation from program to machine
code being done by the compiler, rather than as the program is run.
At the other extreme, Compilers can spend ages hunting through your program,
deleting unnecessary code, re-arranging bits and generally producing machine
code which can run almost as quickly as if you had written the program
yourself in assembler.

In order to get some idea of what improvements can be expected when using a
different language, or a compiler, we use 'benchmarks'. These are simple
programs which can be written in any computer language and times when run -
the time gives an idea of how useful the language or compiler would be for
real tasks. The problem with benchmarks is that they only test what they are
written to test - which is NOT a real task. Some compilers can even spot
common benchmark test programs, and 'cheat' by rewriting the test.
Nevertheless, I am going to use some 'really useful' benchmarks in these
tests - the programs will calculate the first one hundred Prime Numbers
(numbers which are only divided exactly by themselves or one - really useful!)
There are two programs, which do the same thing in two completely different
ways. PRIMES1 calculates each prime by checking all the divisions (this is a
very slow & difficult task for the Z80). PRIMES2 uses a 'sieve' which is like
crossing off a list all multiples of each number; any numbers not crossed off
must be prime (try it if you are not sure).

This month, we finish by presenting both listings in ZX Basic. Try them on
your computer (and on other computers if you can) and try tweaking them - see
how fast you can get them to run. Note that deleting the PRINT line (160 in
PRIMES1, 130 in PRIMES2) is a fairer comparison, since it then does not time
the displaying, only the calculating (The ZX Spectrum is VERY slow at 
displaying things).

As a taster to keep you interested, a later presentation will run PRIMES2
(without PRINTing) in about half a second - that is about one hundred times
Faster Than Basic ...

10 REM PRIMES1 in Basic. Ian Cull Bsc. 18/4/89.
20 DIM P(1000)
30 LET P(1)=2: LET PTOP=1
40 LET PP=1: LET PPS=P(PP)*P(PP)
50 LET P=3
100 IF PPS<P THEN LET PP=PP+1: LET PPS=P(PP)*P(PP): GOTO 100
110 FOR X=1 TO PP
120 IF INT(P/P(X)+.5)*P(X)=P THEN LET P=P+2:GOTO 100
130 NEXT X
140 LET PTOP=PTOP+1
150 LET P(PTOP)=P
160 PRINT PTOP,P: INPUT; :REM Remove this for speed
170 IF PTOP<100 THEN LET P=P+2: GOTO 100
180 PRINT "Prime 100 is ";P: STOP

10 REM PRIMES2 in Basic. Ian Cull Bsc. 18/4/89.
20 DIM P(1000)
30 LET P(1)=1
40 LET PTOP=1
50 LET PCNT=1
100 IF PCNT>100 THEN GOTO 200
110 IF P(PTOP)<>0 THEN LET PTOP=PTOP+1: GOTO 100
120 LET P=PTOP: LET X=P
130 PRINT PCNT,P: INPUT; :REM Remove this for speed
140 LET PCNT=PCNT+1
150 LET P(X)=1: LET X=X+P
160 IF X<=1000 THEN GOTO 150
170 GOTO 100
200 PRINT"Prime 100 is ";P: STOP

Join us next month for Part 2 of the tutorial.

===========================================================================
===========================================================================

********************************
*  PART 8 - 16/48 INDEX  Pt.1  *
********************************

Over the next few issues, we will be running a complete index of the ever-
populare 16/48 tape magazine. We'll start off this month with a list of
all the type-in adventure games featured over the two years it ran,
including the memorable "Long Way Home" series.
Several issues are missing from the NVG archives. If anyone has a copy, of
any of the following missing issues, could they please get in touch:
9,10,14,16,18 or any after no.24
Also we are still looking for Issues 15 and 22 in original Tape format.

If anyone has these issues, but has no way of making snapshots of them,
then I will be happy to make a snapshot of them myself. All tapes will be
returned as soon as I have transferred them. 

===========================================================================

ADVENTURE GAMES

THE LONG WAY HOME

Part 1. Spaceship     No.3
Part 2. The Ship      No.4
Part 3. Pyramid       No.5
Part 4. Troglodyte    No.7
Part 5. Castle        No.8
Part 6. Part 6        No.9
Part 7. Part 7        No.10
Part 8. Home          No.11

THE LUDOIDS (Long Way Home Chapter 2)

Part 1. The Ludoids   No.13
Part 2. Jammer        No.15
Part 3. Part 3        No.16
Part 4. Cyclapes      No.17
Part 5. Part 5        No.18
Part 6. The Desert    No.20
Part 7. Mini Sub      No.21
Part 8. Westlins      No.22

OTHE ADVENTURE GAMES

Sorcerer              No.6
Xmas Adventure        No.12
Prisoner              No.23
Adventure             No.24

OF DUNGEONS AND GREEN MEN
The Adventure hints, tips and reviews section ran from No.1 - No.23
An adventure tips program was included in No.24

===========================================================================
===========================================================================

*******************************************
*  PART 9  - A-Z OF SPECTRUM GAMES Pt.6  *
*******************************************

GAME NAME               PUBLISHER                % IS
==========================================================
F-1 TORNADO             Zeppelin Games          51 84
F-16 COMBAT PILOT       Digital Integration     84 86
F-16 FIGHTING FALCON    Mastertronic            53 76
F-16 STRIKE EAGLE       MicroProse              84 42
F-19 STEALTH FIGHTER    Microprose              83 73
FA CUP FOOTBALL         Virgin                  64 27
FACTORY BREAKOUT        Poppy Soft              90  6
FAHRENHEIT 3000         Softstone               81 13
FAIRLIGHT               The Edge                95 22
FAIRLIGHT II            The Edge                81 36
FAIRLY DIFF MISSION     Zodian Software         76 55
FALCON PATROL II        Virgin                  56 17
FALCON RENEGADE LORD    Virgin Games            64 42
FALKLANDS 82            PSS                     33 27
FALL GUY                Elite Software          76 12
FALL OF ROME            Argus Press Software    55  8
FAMOUS FIVE, THE        Enigma Variations       81 89
FANTASIA DIAMOND        Hewson Consultants      10  5
FANTASTIC VOYAGE        Quicksilva              78 16
FANTASY, THE            Mediandroid             49 43
FANTASY AMER FOOTBALL   Zeppelin Games          78 80
FANTASY WORLD DIZZY     Codemasters             94 72
FAST AND THE FURIOUS    Go!                     63 46
FAST FOOD               Codemasters             68 63
FAT WORM BLOWS SPARKY   Durell                  95 34
FEDERATION              CRL                     78 51
FERNANDEZ MUST DIE      Image Works             87 58
FEUD                    Bulldog Software        91 38
FIENDISH FREDDY'S BT    Mindscape               94 76
FIFTH QUADRANT          Bubble Bus              48 44
FIGHTER PILOT           Digital Integration     86  2
FIGHTING WARRIOR        Melbourne House         73 22
FIGHTER BOMBER          Activision              73 77
FIGHTER PILOT           Silverbird              76 61
FIGHTING SOCCER         Activision              68 71
FIGHTING WARRIOR        Mastertronic Plus       45 75
FINAL ASSAULT           Epyx                    38 62
FINAL FIGHT             US Gold                 90 93
FINAL MATRIX            Gremlin Graphics        75 41
FINAL MISSION           Incentive               07 10
FINDERS KEEPERS         Mastertronic            85 13
FIRE AND FORGET         Titus                   55 61
FIRE ON THE WATER       Arrow                   == 14
FIREFLASH               Abacus                  78  1
FIREFLY                 Ocean                   92 50
FIREHAWKS               Postern                 51  1
FIRELORD                Hewson                  91 35
FIRELORD                Players Software        73 85
FIRETRAP                Electric Dreams         78 49
FIREWORK, WATER MUSIC   Software Cottage        == 16
FIRST DIVISION MANAGER  Codemasters             86 92
FIRST PAST THE POST     Cult                    32 55
FISH!                   Rainbird                93 63
FIST II                 Melbourne House         58 38
FISTS OF FURY           Virgin Games            76 89
FIVE ON TREASUR ISLAND  Enigma Variations       78 82
FLASH GORDON            Mad                     42 43
FLIGHT PATH             Anirog                  04 16
FLINTSTONES, THE        Grandslam               62 54
FLUNKY                  Piranha                 60 44
FLYER FOX               Bug-Byte                63 26
FLYING SHARK            Firebird                85 49
FOOTBALL DIRECTOR       D&H Games               13 45
FOOTBALL FRENZY         Alternative             39 50
FOOTBALL MANAGER 2      Addictive               79 54
FOOTBALL QUICKQUIZ      Rothmans                21 26
FOOTBALLER, THE         Cult                    43 69
FOOTBALLER OF YEAR      Gremlin                 68 37
FOOTBALLER OF YEAR 2    Gremlin                 63 72
FOOTBALLER OF YEAR 2    GBH                     58 90
FORBIDDEN FRUIT         Tansoft                 73 14
FORBIDDEN PLANET        Design Design           86 26
FORCE FIGHTER           Perfection              68  3
FORCE, THE              Argus Press             68 30
FOREST AT WORLDS END    Interceptor Software    *6 10
FOREST, THE             Phipps Associates       ==  1
FORGOTTEN CITY          Hawk                    87 38
FORGOTTEN WORLDS        US Gold                 90 65
FORGOTTEN WORLDS        Hit Squad               60 90
FORMAT 4 KIT SP/1       Orion Software          ==  3
FORMULA 1               Spirit Software         25  8
FOUR MINS TO MIDNIGHT   Eighth Day              76 39
FOURTH PROTOCOL, THE    Century Hutchinson      *9 19
FOXX FIGHTS BACK        IMAGEWORKS              85 58
FRACTIONS               Key Software            == 37
FRACTIONS 2             Key Software            == 44
FRANK BRUNOS BOXING     Elite                   86 19
FRANKENSTEIN            Icon                    76 18
FRANKENSTEIN JR         CARTOON TIME            50 73
FRANKIE GOES HOLLYWOOD  Ocean                   94 19
FRANK N STEIN           PSS                     80  9
FRANK THE FLEA          Megasoft                57 27
FRED                    Quicksilva              83  3
FREDDY HARDEST          Ocean                   84 47
FREDS FAN FACTORY       Software Super Savers   44 12
FREEDOM FIGHTER         Power House             19 53
FREEZ BEEZ              Silversoft              61  2
FRENCH                  Vision Software         == 39
FRENCH CROSSWORDS       AVP Computing           == 35
FRENCH DICTATION        AVP Computing           == 35
FRENCH IS FUN           CDS                     ==  2
FRENCH LISTENING COMP   Softlee System          == 18
FRENCH VOCABULARY       Rose Software           == 19
FRIDAY THE 13TH         Domark                  32 29
FRIGHTENED FANTASY      Dented Designs          78 42
FRIGHTMARE              Cascade                 57 51
FRONTLINE               Zeppelin                50 53
FROOT LOOP              NTD Software            50  6
FROST BYTE              Mikro-Gen               86 35
FROST BYTE              Micro Value             79 89
FRUIT MACHINE SIM       Codemasters             30 47
FRUIT MACHINE SIM       Codemasters             78 74
FRUIT MACHINE SIM 2     Codemasters             40 80
FULL THROTTLE           Micromega               91  7
FULL THROTTLE 2         Zeppelin Games          40 86
FUN SCHOOL 3 <5         Database                84 85
FUN SCHOOL 3 5-7        Database                86 85
FUNHOUSE                Pacific                 == 15
FURY, THE               Martech                 72 55
FUTURE BIKE SIMULATOR   Hi-Tec Software         68 78
FUTURE KNIGHT           Gremlin Graphics        76 36
FUTURE TENSE            Mystic Software         85 46
FUTURE ZOO              Clwyd                   43 33

===========================================================================
===========================================================================

************************************
*  PART 10  - SPECTRUM ON THE NET  *
************************************

Getting larger and larger each issue, this section hopes to keep you up to
date with the ever changing sites you can visit on the web, FTP sites to
download from and BBS's you can dial up.

==========================================================================

EMULATE! MAGAZINE ON THE WEB!
The one web site you MUST visit!! ;)
HTTP://www.cs.bham.ac.uk/~dmb/speccy/emulate/index.html

==========================================================================

GAMES SEARCH ENGINES
HTTP://www.nvg.unit.no:80/spectrum/search.html   SPECTRUM ARCHIE 
HTTP://drson.vse.cz/snapsearch/                  SNAPSHOT SEARCH

==========================================================================

MISCELLANEOUS
HTTP://www.nvg.unit.no/spectrum/jmg7/intro.html SPECTRUM PD
HTTP://www.earth.ox.ac.uk/~steve/spectrum/      SPECTRUM ADS
HTTP://osiris.sund.ac.uk/~ca4aba/snaps.html     SNAPS LIST
HTTP://www.cs.bham.ac.uk/~dmb/speccy/           SNAPSHOTS
HTTP://grelb.src.gla.ac.uk:8000/~webster        TOP 100 GAMES
HTTP://relcom.eu.net/zx/                        SPECTRUM MUSEUM
HTTP://spodbox.linux.org.uk/~majik/sinclair/    MUSEUM

==========================================================================

STEPHEN SMITH'S COLLECTION

You can find this great collection of pages at:

HTTP://www.hermetica.com/technologia/sinclair/stevo/

This menu gives you links to the Game-FAQ, the Spectrum Database, plus
loads of other excellent Speccy-related pages!

Also, you can download entries to the games database from: 

FTP://ftp.nvg.unit.no/pub/sinclair/docs/game-database/

==========================================================================

SPECTRUM GAME TIPS
HTTP://www.cs.ucl.ac.uk/students/zcacbb1/spectrum/smashtips/
HTTP://www.soton.ac.uk/~rjc394/

==========================================================================

TOLKIEN GAMES
Devoted to games based on Tolkien characters:
HTTP://www.lysator.liu.se/tolkien-games/
HTTP://www.lysator.liu.se/tolkien-games/spectrum.html

==========================================================================

ZX81
HTTP://www.maths.nott.ac.uk/personal/cpg/zx81/

==========================================================================

SAM COUPE
HTTP://www.soton.ac.uk/~tsp93ma/Coupe/

==========================================================================

SINCLAIR QL
HTTP://pcsuppl.cc.rl.ac.uk/home/chris/hchof/ql.html
HTTP://ourworld.compuserve.com/homepages/peta
HTTP://www.forthrt.com/-di~ren/homepage.html
HTTP://www.serve.com/swensont
HTTP://www.uni-mains.de/~roklein/ql
HTTP://vsdmsi.zdv.uni-mains.de/~kleir000/index.html

==========================================================================

QUICK LINKS TO OTHER SPECTRUM SITES
HTTP://relcom.eu.net/zx/ZXLinks.html
HTTP://www.io.org/~diehl/speccy2.html

==========================================================================

SPECTRUM HOME PAGES
IAN COLLIER  HTTP://www.comlab.ox.ac.uk/oucl/users/ian.collier/index.html
MARAT FAYZULLIN  HTTP://www.cs.umd.edu/users/fms/

==========================================================================

THE SPECTRUM FAQS
HTTP://www.hermetica.com/technologia/sinclair/stevo/gamefaq.htm    GAMES FAQ
HTTP://www.cs.umd.edu/users/fms/stuff/spectrum.faq                 TECH FAQ
HTTP://Coming Soon                                                 QL
HTTP://Coming Soon                                                 ZX81

==========================================================================

FTP SITES
All the below address are sites where files relating to the Spectrum are
held, usually snapshots. If you are using a specialist FTP program, remove
the "ftp://" from the beginning of each address.

ftp://ftp.demon.co.uk/pub/emulators/spectrum
ftp://ftp.ijs.si/pub/zx
ftp://ftp.nvg.unit.no/pub/sinclair
ftp://ftp.dcc.uchile.cl/pub/OS/sinclair
ftp://ftp.ijs.si/pub/zx
ftp://ftp.inf.tu-dresden.de/pub/zxspectrum
ftp://spodbox.linux.org.uk/pub/users/majik/
ftp://ftp.gui.uva.es/pub/sinclair
ftp://akira.uc3m.es/pub/sinclair
ftp://virgo/inesc.pt.pub/games/ZX
ftp://lst.informatik.uni-erlangen.de/incoming/kio/readme
ftp://ftp.gmd.de/if-archive
ftp://ftp.funet.fi:/pub/misc/if-archive
ftp://ftp.sun.ac.za/pub/msdos/zx
ftp://oak.oakland.edu/pub/msdos/emulator

===========================================================================

BBS'S TO VISIT:

FRAZZLE PROJECT BBS             +44 1562 827019         24 Hrs
GARGAMELS LAIR BBS              +44 1224 873783         24 Hrs
VIRTUAL MADDNESS BBS            +44 1344 422575         24 Hrs

===========================================================================
===========================================================================

***************************
*  PART 11  - ADVENTURES  *
***************************

This month, we have the original tip sheets for the five games in the
"Adventure" series of games:

ADVENTURE A - Planet of Death
ADVENTURE B - Inca Treasure
ADVENTURE C - Ship of Doom
ADVENTURE D - Espionage Island
ADVENTURE E - The Golden Apple

Thanks to Mike Gorton for posting the original sheets on the Sinclair
newsgroup and allowing their inclusion in the mag.

===========================================================================

PLANET of DEATH (Adventure A)

Find the old house.
Get the floorboard.
Find the ravine.
Cross ravine using board.
Get the laser.
Cross the ravine again.
Find the maze.
Go N.S.E.W. into ice cavern.
Get ice.
Slide down using ice.
Go into wind tunnel.
Get gloves.
Wear gloves.
Go East (door).
Get key.
Return to cavern.
Get man.
Drop man.
Kill man.
Get mirror.
Find force field.
Fire laser at field twice then dance.
Go to lift.
Get starter motor.
Go to lift control room.
Push 3.
Push 2.
Push 1.
Go into spaceship.
Push aux.
Sail into the lift.
Push (press) 4.

===========================================================================

INCA TREASURE (Adventure B)

HINTS and TIPS: These are not a complete solution to the Adventure, but
                they should help anyone totally baffled by the Adventure.

The first problem is getting into the temple.

      ROOM              OBJECT                USED IN
Jungle clearing         Branch              Temple steps

KEY WORDS   Remove leaves
            Get stick
            South
            Break latch
            Use stick
            Climb steps
            Use rock
            Go through door

SACRIFICIAL CHAMBER     MAGIC BLANKET       FIRE ROOM
     Store room            Key             Panelled room
     Rock room             Match            Fire room
  Painted corridor         Chisel          Remove magic ring from flint
     Small room            Ladder

At POOL SIDE:         Climb on board Boat, row in direction:
                      S - Robe Room
                      W - Priest Rest Room
                      E - Fire Room

In FIRE ROOM:         Smother flames with magic blanket, light lamp,
                        get magic ring.
FIRE ROOM:            Magic ring - Get through porthole in sand dungeon.
FORGOTTEN ROOM:       Blue stone - Get through porthole in sand dungeon.
SACRED STORE ROOM:    Red stone  - Get main treasure.
ARMOURY:              Rope       - Climb out of sand dungeon.
In The Maze:          NSEW - EMPEROR'S THRONE ROOM
                      SNWE - MIRROR ROOM
                      NSWE - TRAITORS' HALL

===========================================================================

SHIP OF DOOM (Adventure C)

Wear specs to find micro-battery.
Insert micro-battery into rod to get SONIC screwdriver.
Point sonic to get key.
Shine torch at beam to pass.
Cut rope and join to hook.
Look up and throw rope.
Fuse bars with mirror.
Ask for help with buttons.
When you meet the random alien, fight it out rather than running. He may
  be a good dodger, but you will get him.

                            USEFUL SENTENCES

Get specs                                      Cut rope.
Wear specs                                     Join rope ....... to hook.
Get micro                                      Look up.
Get rod                                        Throw rope.
Insert micro                                   Climb rope.
Get laser                                      Pay barman.
Point sonic (at case)                          Drink drink.
Get key                                        Fuse bars ... with mirror.
Insert key ... into hole                       Press red.
Shoot girl                                     Press orange.
Shoot door                                     Press green.
Go door ... at this point a random alien       Press bottom.
   will appear. Always fight it out.           Fuse bars ... head back.
Shine torch ... at beam.                       Press button (escape)

===========================================================================

ESPIONAGE ISLAND (Adventure D)

To escape from plane:
   GET PARA
   WEAR PARA
   PULL LEVER
   PULL CORD
   UNSTRAP PARA

To Get Lucky Beads In Aircraft Wreckage:
   FEEL CORNER
   PULL STRING
   GIVE BEADS (to Native Woman)

To Get Knife:
   KILL GUARD TO GET GUN AND TORCH
   FLOAT DOWNSTREAM AND GET OFF BOAT TO GET ROPE

To get across crevasse:
   DROP STICK
   STITCHED IS THE SAME AS SEWN  ie. South, East, West, North to cross
                                     the swamp.

To move rock:
   TIE ROPE TO ROCK AND TO TRUCK, THEN PUSH BUTTON, THEN PEDAL

To diver tank:
   SWITCH SWITCH, REMOVE LIGHT AND INSERT PLASTIC ... INTO LIGHT.
   SWITCH SWITCH AGAIN, SHINE TORCH ... INTO HOLE

To open safe:
   REMEMBER GRAFFITTI No.  KILL COLONEL, OPEN CUPBOARD AND WEAR JACKET

To start helicopter:
   TURN HANDLE, DON'T GO DIRECTLY SOUTH BUT BY-PASS THE AA GUN TO LAND
   ON THE AIRCRAFT CARRIER.

===========================================================================

THE GOLDEN APPLE (Adevnture E)

----------------------------------------------------------------------------
OBJECT                   USE

Items with an '*' on     These are treasures and should be stored to score
either side.             points - in the study.

SIGN                     Just a sign
KEY                      Unlocks door and box
HANDKERCHIEF             COVER MOUTH and SLEEP in the bedroom
FLOWERS                  SMELL FLOWERS - gives player the key and
                         handkerchief.
LOG                      CHOP LOG (with AXE) to get *SILVER BAR* and PLANKS
PLANKS                   Used to REPAIR BRIDGE
AXE                      CHOP LOG
WATERING CAN             FILL CAN at stream and then WATER SEEDS after
                         PLANTING THEM in the vegetable plot
STREAM                   FILL CAN here
SEEDS                    PLANT SEEDS in vegetable plot and water them
CARROTS                  GIVE CARROTS to GUARD
STAIRS                   CLIMB STAIRS
TREE                     CLIMB TREE
LEVER                    Must be PULLED before you can take the LAMP
DOOR                     GO DOOR - Must be unlocked with key
PAINTING                 EXAMINE PAINTING - *BROOCH* appears
TABLE                    CLIMB TABLE
LAMP                     ON/OFF turn is on & off
BED                      SLEEP or MOVE BED
DUST                     EXAMINE DUST - *RUG* APPEARS
WHISTLE                  BLOW WHISTLE in BEDROOM or on HILL - transports
                                                              player
MATCHES                  Needed to 'ON' LAMP
LAKE & FISH              CATCH FISH - (need net) salmon appears
SALMON                   GIVE TO BEGGAR and CATCH ANOTHER ONE. FEED
                         CROCODILE with second one
RAVINE                   OBSTACLE
BRIDGE                   REPAIR BRIDGE and then CROSS BRIDGE (need rope
                         & planks to repair it)
CAVE                     GO CAVE (NEED LAMP)
BEGGAR                   GIVE SALMON - *COIN* appears
NET                      Need it for catching fish
CLIFF                    Examine CLIFF - There is no way to climb it! You
                         must cross the bridge
SHIP                     GO SHIP & SAIL
WRECK                    GO WRECK
STALACTITE               CLIMB STALACTITE
STONE                    Go into round cave and THROW STONE, PULL PLUG,
                         GET DIAMOND
POOL                     Used for dissolving stone
PLUG                     PULL PLUG empties pool
SHADOW                   Stops player going into hole. Must turn lamp OFF -
                         shadow disappears and player can go hole
HOLE                     GO HOLE
ROPE                     REPAIRS BRIDGE
SHOVEL                   DIG - in the SOFT CORRIDOR
CROCODILE                Must be fed before player can go CRACK
CRACK                    GO CRACK
CASE                     Cover EMERALDS - SING
PANEL                    SLIDE PANEL
OPENING                  GO OPENING
GUARD                    Can't see very well - GIVE CARROTS
PASSAGE                  GO PASSAGE
SPHERE                   ROLL SPHERE behind opening (on the steep slope)
GLASS                    SPRAY GLASS (with TIN) and mirror appears
PIT                      GO PIT
BOX                      UNLOCK BOX - *GLOVE* appears
KNIFE                    THROW KNIFE (at switch)
TAXI                     GO TAXI
SWITCH                   Throw knife at it
DROP                     OBSTACLE
HALLWAY                  CRAWL & then GO HALL
GAS                      OBSTACLE
CAGE                     Contains parrot
PARROT                   Tells the player that the answer is 2B
WINDOW                   EXAMINE WINDOW
BUTTON                   HOLD BREATH, PUSH BUTTON, GO HATCH, GET SAPPHIRE,
                         N, PUSH BUTTON
EXIT                     GO EXIT
COMPUTER                 Type 2B
LIGHT                    GO LIGHT
HATCH                    GO HATCH
TIN                      SPRAY GLASS
MIRROR                   HOLD MIRROR, GO CHAMBER
SAFE                     Opens after 12 *treasures* GO SAFE
CHAMBER                  GO CHAMBER
NOTICE                   READ NOTICE
MEDUSA                   Death
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
COMMANDS:

NORTH, N, SOUTH, S, EAST, E, WEST, W, UP, U, DOWN, D
LOOK, REDESCRIBE, L, QUIT, INVENTORY, I, SCORE, POINTS, GET, TAKE, PICK
LIFT, DROP, PUT, LEAVE, HELP, WAIT, CLIMB, SLEEP, REST, EXAMINE, BREAK
SPLIT, CHOP, SMELL, SNIFF, UNLOCK, GO, ENTER, MOVE, PUSH, PULL, FILL, PLANT
WATER, BLOW, CROSS, REPAIR, CATCH, GIVE, EAT, ON, OFF, JUMP/LEAP, SAIL
THROW, FEED, SLIDE, SING, ROLL, DIG, SAVE, LOAD, CRAWL, HOLD, TYPE, WEAR
SPRAY, PAINT, READ, INSTRUCT, COVER

===========================================================================

DEMON FROM THE DARKSIDE 3

Finally for this months section, the usual solution to last months Demon
adventure game:

S, fight troll, d, close door, (if not troll would kill you) e, get gold,
examine dwarf, wake dwarf, dwarf follow me, w, open door, u, nw, n, 
get flask, examine flask, n, climb wall, d, get rope, swim, e, push orc, d,
get sword, examine crack, examine ogre, give gold, nw, n, n, n, examine
flower, e, examine spring, fill flask, w, give water, e, fill flask, w, get
key, n, examine hogshead, give water, s, e, fill flask, w, n, nw
Gruff stay, examine hook, tie rope, d, sw, get stone, examine stone, ne, u,
Gruff follow me, d, sw, Giant follow me, ne, w, examine boulder, get charcoal,
w, examine demon, examine tree, climb tree, get tooth, d, s, examine demon,
give tooth, s, S, Gruff stay, use charcoal, d, examine gash, get torch, u,
examine crack, light torch, examine orc, search orc, get shield, get cloak,
dwarf follow me, n, Giant follow me, se, s, examine footprints, Stride stay,
s, s, n, n, s, s, examine chest, unlock chest, drop key, examine chest, get
egg, break egg, get wise, examine wise, n, n, Giant follow me, n, nw, n, e,
Giant follow me, e, sw, e, s, examine boulder, Gruff stay, push boulder,
examine web, get grit, n, GRIT, drink water, get Gruff, get Stride
W, give shield, s, examine door, break door, s, n, n, Giant follow me, n, e,
ne, Kill orc, n, w, examine orc, STORE, n, kill drakon, take staff, kill orcs,
s, kill orc, e, GRIT, examine bridge, e, GRIT, get staff, break staff, look,
e, .....DONE IT!

===========================================================================
===========================================================================

****************************************
*  PART 12  - PAST,PRESENT AND FUTURE  *
****************************************

BACK ISSUES

All back issues can be obtained from either the Frazzle Project BBS or the
NVG UNIT FTP site (directory: pub/sinclair/snaps/discmag/emulate) or the
DEMON FTP site (directory: pub/emulators/spectrum/magazines/emulate)
Here a brief run-down of what was in the last 6 issues:

==========================================================================

ISSUE 1 - September 1995
A-Z of Spectrum Games Part 1, Spectrum History Part 1, Complete guide to
the Dizzy Games, Rebelstar Review Guide, Massive Multiface POKE List,
plus adventures and Games Charts.

SNAPSHOT PACK: Pyjamarama, 16/48 No.20, JSW Editor, Jet Set Willy 3, Chaos
Editor, War In Middle Earth, Twice Shy, Plus a collection of GIF files and
two utilities - SPCONV and POKE-IT.

==========================================================================

ISSUE 2 - October 1995
A-Z of Spectrum Games Part 2, Spectrum History Part 2, Hackers guide to
Doomdarks Revenge, Tips for Pyjamarama, Bards Tale and Retarded Creatures
and Caverns, Spectrum database Run down, Complete Guide to Spectrum Charts
and Desert Island Disks.

SNAPSHOT PACK: Everyones a Wally, 16/48 No.3, The Bards Tale, Rock Star Ate
My Hamster, Loads of Midnight, Retarded Creatures and Caverns, Spectrum
Test Program, POKE Database, Plus two EXCLUSIVE games, Join the Jet Set and
pre-release version of Street Hawk.

==========================================================================

ISSUE 3 - November/December 1995
A-Z of Spectrum Games Part 3, Spectrum History Part 3, Complete Guide to
the Magic Knight games, Spectrum Book Database Part 1, Solution for Everyones
A Wally, Stormbringer, Finders Keepers and Spellbound.

SNAPSHOT PACK: Demon From The Darkside, Crazy Caverns, Deathstalker, Herberts
Dummy Run & Bonus puzzle game, Robocop (128k), 16/48 No.24, Graham Gooch's
Cricket, Technician Ted 2 - Costa Capers, Jet Set Willy Editor II, plus
another EXCLUSIVE game, Jet Set Willy - The continuing adventures.

==========================================================================

ISSUE 4 - January/February 1995
Matthew Smith Special! Two interviews with the legendary programmer.

SNAPSHOT PACK: Three Weeks In Paradise, Journey'S End, Spectacle, Murder,
Demon From the Darkside 2, Robocop 2 (128k), 16/48 No.19,
Plus EXCLUSIVE game, Jet Set Willy - The Deadly Mission.

==========================================================================

ISSUE 5 - March/April 1995
SNAPSHOT PACK: Demon From the Darkside 3, Alchemist News No.19, Dizzy 8,
Robin of Sherwood, 3D Starfighter, Gregory Loses His Clock, Spectacle 2,
Stifflip & Co, Streaker...
Plus EXCLUSIVE game, Jet Set Willy - Willy's Holiday.

==========================================================================

SPECIAL 1 - Winter 1995
The First Emulate special features a massive A-Z featuring hints, tips,
pokes and solutions for hundreds of games. This collection was originally
published in Your Sinclair as the "Smash Tips" supplement, and is now
available in ASCII Text, as well as HTML!!

==========================================================================
I will also send out some back issues of the text mag to those who send me
a personal E-mail request.

READERS QUESTIONNAIRE

There is still time for you to fill in the Emulate! questionnaire and I will
publish the results in the next issue. I'd really like to know what you think
of the magazine. I would appreciate it if you could fill it in and E-Mail it
to me at DOCTOR@DOCBARRY.DEMON.CO.UK

----------------------------------------------------------------------------

READER QUESTIONNAIRE

RATINGS :-   1=Excellent =>  5=Average =>  10=Awful

1. How would you rate Emulate as a magazine?

2. How would you rate it's content/features?

3. How would you rate the text presentation?

4. How would you rate the following features?

   SNAPSHOT PACKAGE/INSTRUCTIONS
   EDITORIAL/NEWS
   CLASSIC REVIEWS
   A-Z OF SPECTRUM GAMES
   SPECTRUM HISTORY
   GAMES CHARTS
   INTERNET SECTION
   PLAYING TIPS
   ADVENTURES
   TECHNICAL FORUM
   FEATURES (EG.DATABASE)

5. How would you rate the following?

   EMULATE! TEXT MAGAZINE
   EMULATE! WEB PAGES
   EMULATE! PC EXECUTABLE

6. Which of the following would you like to see?

   AMIGAGUIDE VERSION OF EMULATE
   SPECTRUM TAP/SNA OF EMULATE
   OTHER ________________________

7. Which feature of the magazine would you like to get rid of?


8. Which feature would you like to see introduced?


9. What do you think of the snapshots?

   FINE. GREAT AS THEY ARE.
   MORE SNAPSHOTS
   LESS SNAPSHOTS
   LESS TAP/Z80 FILES
   MORE TAP/Z80 FILES

10. Rate the following Emulate exclusives in the snapshot pack?

    THE JET SET WILLY GAMES
    STREET HAWK
    THE JET SET WILLY EDITORS
    ALCHEMIST NEWS
   
11. Any more comments?




-----------------------------------------------------------------------------

Thanks for filling out the questionnaire!

==========================================================================

NEXT MONTH

Can it get any better? (Maybe if the magazine actually comes out on time!)
Anyway, to try to match this exclusive-packed issue, next issue will
hopefully contain a few exclusive surprises lurking in the 7th snapshot
pack, inculding a few never-before-seen games.
Plus of course, all the regulars, as well as the questionnaire results, the
next game in the Raf Cecco series (guess what that is!) and lots more!

I won't say any more - just check out No.7, out in September! (Or sometime
next year, depending on your outlook! ;) )


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